Class TRansaction (Figs. G.15G.16) is an abstract base class that represents the notion of an ATM transaction. It contains the common features of derived classes BalanceInquiry, Withdrawal and Deposit. Figure G.15 expands upon the transaction header file first developed in Section 13.10. Lines 13, 1719 and 22 contain function prototypes for the class's constructor and four member functions, which we discuss shortly. Line 15 defines a virtual destructor with an empty bodythis makes all derived-class destructors virtual (even those defined implicitly by the compiler) and ensures that dynamically allocated derived-class objects get destroyed properly when they are deleted via a base-class pointer. Lines 2426 declare the class's private data members. Recall from the class diagram of Fig. 13.29 that class transaction contains an attribute accountNumber (implemented in line 24) that indicates the account involved in the transaction. We derive data members screen (line 25) and bankDatabase (line 26) from class TRansaction's associations modeled in Fig. 13.28all transactions require access to the ATM's screen and the bank's database, so we include references to a Screen and a BankDatabase as data members of class TRansaction. As you will soon see, transaction's constructor initializes these references. Note that the forward declarations in lines 67 signify that the header file contains references to objects of classes Screen and BankDatabase, but that the definitions of these classes lie outside the header file.
Figure G.15. transaction class definition.
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1 // Transaction.h 2 // Transaction abstract base class definition. 3 #ifndef TRANSACTION_H 4 define TRANSACTION_H 5 6 class Screen; // forward declaration of class Screen 7 class BankDatabase; // forward declaration of class BankDatabase 8 9 class Transaction 10 { 11 public: 12 // constructor initializes common features of all Transactions 13 Transaction( int, Screen &, BankDatabase & ); 14 15 virtual ~Transaction() { } // virtual destructor with empty body 16 17 int getAccountNumber() const; // return account number 18 Screen &getScreen() const; // return reference to screen 19 BankDatabase &getBankDatabase() const; // return reference to database 20 21 // pure virtual function to perform the transaction 22 virtual void execute() = 0; // overridden in derived classes 23 private: 24 int accountNumber; // indicates account involved 25 Screen &screen; // reference to the screen of the ATM 26 BankDatabase &bankDatabase; // reference to the account info database 27 }; // end class Transaction 28 29 #endif // TRANSACTION_H |
Figure G.16. TRansaction class member-function definitions.
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1 // Transaction.cpp 2 // Member-function definitions for class Transaction. 3 #include "Transaction.h" // Transaction class definition 4 #include "Screen.h" // Screen class definition 5 #include "BankDatabase.h" // BankDatabase class definition 6 7 // constructor initializes common features of all Transactions 8 Transaction::Transaction( int userAccountNumber, Screen &atmScreen, 9 BankDatabase &atmBankDatabase ) 10 : accountNumber( userAccountNumber ), 11 screen( atmScreen ), 12 bankDatabase( atmBankDatabase ) 13 { 14 // empty body 15 } // end Transaction constructor 16 17 // return account number 18 int Transaction::getAccountNumber() const 19 { 20 return accountNumber; 21 } // end function getAccountNumber 22 23 // return reference to screen 24 Screen &Transaction::getScreen() const 25 { 26 return screen; 27 } // end function getScreen 28 29 // return reference to bank database 30 BankDatabase &Transaction::getBankDatabase() const 31 { 32 return bankDatabase; 33 } // end function getBankDatabase |
Class transaction has a constructor (declared in line 13 of Fig. G.15 and defined in lines 815 of Fig. G.16) that takes the current user's account number and references to the ATM's screen and the bank's database as arguments. Because transaction is an abstract class, this constructor will never be called directly to instantiate transaction objects. Instead, the constructors of the transaction derived classes will use base-class initializer syntax to invoke this constructor.
Class transaction has three public get functionsgetAccountNumber (declared in line 17 of Fig. G.15 and defined in lines 1821 of Fig. G.16), getScreen (declared in line 18 of Fig. G.15 and defined in lines 2427 of Fig. G.16) and getBankDatabase (declared in line 19 of Fig. G.15 and defined in lines 3033 of Fig. G.16). TRansaction derived classes inherit these member functions from transaction and use them to gain access to class transaction's private data members.
Class TRansaction also declares a pure virtual function execute (line 22 of Fig. G.15). It does not make sense to provide an implementation for this member function, because a generic transaction cannot be executed. Thus, we declare this member function to be a pure virtual function and force each TRansaction derived class to provide its own concrete implementation that executes that particular type of transaction.
Introduction to Computers, the Internet and World Wide Web
Introduction to C++ Programming
Introduction to Classes and Objects
Control Statements: Part 1
Control Statements: Part 2
Functions and an Introduction to Recursion
Arrays and Vectors
Pointers and Pointer-Based Strings
Classes: A Deeper Look, Part 1
Classes: A Deeper Look, Part 2
Operator Overloading; String and Array Objects
Object-Oriented Programming: Inheritance
Object-Oriented Programming: Polymorphism
Templates
Stream Input/Output
Exception Handling
File Processing
Class string and String Stream Processing
Web Programming
Searching and Sorting
Data Structures
Bits, Characters, C-Strings and structs
Standard Template Library (STL)
Other Topics
Appendix A. Operator Precedence and Associativity Chart
Appendix B. ASCII Character Set
Appendix C. Fundamental Types
Appendix D. Number Systems
Appendix E. C Legacy Code Topics
Appendix F. Preprocessor
Appendix G. ATM Case Study Code
Appendix H. UML 2: Additional Diagram Types
Appendix I. C++ Internet and Web Resources
Appendix J. Introduction to XHTML
Appendix K. XHTML Special Characters
Appendix L. Using the Visual Studio .NET Debugger
Appendix M. Using the GNU C++ Debugger
Bibliography