Figure C.1 lists C++'s fundamental types. The C++ Standard Document does not provide the exact number of bytes required to store variables of these types in memory. However, the C++ Standard Document does indicate how the memory requirements for fundamental types relate to one another. By order of increasing memory requirements, the signed integer types are signed char, short int, int and long int. This means that a short int must provide at least as much storage as a signed char; an int must provide at least as much storage as a short int; and a long int must provide at least as much storage as an int. Each signed integer type has a corresponding unsigned integer type that has the same memory requirements. Unsigned types cannot represent negative values, but can represent twice as many positive values than their associated signed types. By order of increasing memory requirements, the floating-point types are float, double and long double. Like integer types, a double must provide at least as much storage as a float and a long double must provide at least as much storage as a double.
Integral Types |
Floating-Point Types |
---|---|
bool |
float |
char |
double |
signed char |
long double |
unsigned char |
|
short int |
|
unsigned short int |
|
int |
|
unsigned int |
|
long int |
|
unsigned long int |
|
wchar_t |
The exact sizes and ranges of values for the fundamental types are implementation dependent. The header files (for the integral types) and (for the floating-point types) specify the ranges of values supported on your system.
The range of values a type supports depends on the number of bytes that are used to represent that type. For example, consider a system with 4 byte (32 bits) ints. For the signed int type, the nonnegative values are in the range 0 to 2,147,483,647 (231 1). The negative values are in the range 1 to 2,147,483,648 (231). This is a total of 232 possible values. An unsigned int on the same system would use the same number of bits to represent data, but would not represent any negative values. This results in values in the range 0 to 4,294,967,295 (232 1). On the same system, a short int could not use more than 32 bits to represent its data and a long int must use at least 32 bits.
C++ provides the data type bool for variables that can hold only the values TRue and false.
Introduction to Computers, the Internet and World Wide Web
Introduction to C++ Programming
Introduction to Classes and Objects
Control Statements: Part 1
Control Statements: Part 2
Functions and an Introduction to Recursion
Arrays and Vectors
Pointers and Pointer-Based Strings
Classes: A Deeper Look, Part 1
Classes: A Deeper Look, Part 2
Operator Overloading; String and Array Objects
Object-Oriented Programming: Inheritance
Object-Oriented Programming: Polymorphism
Templates
Stream Input/Output
Exception Handling
File Processing
Class string and String Stream Processing
Web Programming
Searching and Sorting
Data Structures
Bits, Characters, C-Strings and structs
Standard Template Library (STL)
Other Topics
Appendix A. Operator Precedence and Associativity Chart
Appendix B. ASCII Character Set
Appendix C. Fundamental Types
Appendix D. Number Systems
Appendix E. C Legacy Code Topics
Appendix F. Preprocessor
Appendix G. ATM Case Study Code
Appendix H. UML 2: Additional Diagram Types
Appendix I. C++ Internet and Web Resources
Appendix J. Introduction to XHTML
Appendix K. XHTML Special Characters
Appendix L. Using the Visual Studio .NET Debugger
Appendix M. Using the GNU C++ Debugger
Bibliography