This appendix contains the complete working implementation of the ATM system that we designed in the "Software Engineering Case Study" sections found at the ends of Chapters 17, 9 and 13. The implementation comprises 877 lines of C++ code. We consider the classes in the order in which we identified them in Section 3.11:
We apply the guidelines discussed in Section 9.12 and Section 13.10 to code these classes based on how we modeled them in the UML class diagrams of Fig. 13.28 and Fig. 13.29. To develop the definitions of classes' member functions, we refer to the activity diagrams presented in Section 5.11 and the communication and sequence diagrams presented in Section 7.12. Note that our ATM design does not specify all the program logic and may not specify all the attributes and operations required to complete the ATM implementation. This is a normal part of the object-oriented design process. As we implement the system, we complete the program logic and add attributes and behaviors as necessary to construct the ATM system specified by the requirements document in Section 2.8.
We conclude the discussion by presenting a C++ program (ATMCaseStudy.cpp) that starts the ATM and puts the other classes in the system in use. Recall that we are developing a first version of the ATM system that runs on a personal computer and uses the computer's keyboard and monitor to approximate the ATM's keypad and screen. We also only simulate the actions of the ATM's cash dispenser and deposit slot. We attempt to implement the system, however, so that real hardware versions of these devices could be integrated without significant changes in the code.
Introduction to Computers, the Internet and World Wide Web
Introduction to C++ Programming
Introduction to Classes and Objects
Control Statements: Part 1
Control Statements: Part 2
Functions and an Introduction to Recursion
Arrays and Vectors
Pointers and Pointer-Based Strings
Classes: A Deeper Look, Part 1
Classes: A Deeper Look, Part 2
Operator Overloading; String and Array Objects
Object-Oriented Programming: Inheritance
Object-Oriented Programming: Polymorphism
Templates
Stream Input/Output
Exception Handling
File Processing
Class string and String Stream Processing
Web Programming
Searching and Sorting
Data Structures
Bits, Characters, C-Strings and structs
Standard Template Library (STL)
Other Topics
Appendix A. Operator Precedence and Associativity Chart
Appendix B. ASCII Character Set
Appendix C. Fundamental Types
Appendix D. Number Systems
Appendix E. C Legacy Code Topics
Appendix F. Preprocessor
Appendix G. ATM Case Study Code
Appendix H. UML 2: Additional Diagram Types
Appendix I. C++ Internet and Web Resources
Appendix J. Introduction to XHTML
Appendix K. XHTML Special Characters
Appendix L. Using the Visual Studio .NET Debugger
Appendix M. Using the GNU C++ Debugger
Bibliography