Among the most popular types of classes are container classes (also called collection classes), i.e., classes designed to hold collections of objects. Container classes commonly provide services such as insertion, deletion, searching, sorting, and testing an item to determine whether it is a member of the collection. Arrays, stacks, queues, trees and linked lists are examples of container classes; we studied arrays in Chapter 7 and will study each of these other data structures in Chapter 21, Data Structures, and Chapter 23, Standard Template Library (STL).
It is common to associate iterator objectsor more simply iteratorswith container classes. An iterator is an object that "walks through" a collection, returning the next item (or performing some action on the next item). Once an iterator for a class has been written, obtaining the next element from the class can be expressed simply. Just as a book being shared by several people could have several bookmarks in it at once, a container class can have several iterators operating on it at once. Each iterator maintains its own "position" information. We will discuss containers and iterators in detail in Chapter 23.
Introduction to Computers, the Internet and World Wide Web
Introduction to C++ Programming
Introduction to Classes and Objects
Control Statements: Part 1
Control Statements: Part 2
Functions and an Introduction to Recursion
Arrays and Vectors
Pointers and Pointer-Based Strings
Classes: A Deeper Look, Part 1
Classes: A Deeper Look, Part 2
Operator Overloading; String and Array Objects
Object-Oriented Programming: Inheritance
Object-Oriented Programming: Polymorphism
Templates
Stream Input/Output
Exception Handling
File Processing
Class string and String Stream Processing
Web Programming
Searching and Sorting
Data Structures
Bits, Characters, C-Strings and structs
Standard Template Library (STL)
Other Topics
Appendix A. Operator Precedence and Associativity Chart
Appendix B. ASCII Character Set
Appendix C. Fundamental Types
Appendix D. Number Systems
Appendix E. C Legacy Code Topics
Appendix F. Preprocessor
Appendix G. ATM Case Study Code
Appendix H. UML 2: Additional Diagram Types
Appendix I. C++ Internet and Web Resources
Appendix J. Introduction to XHTML
Appendix K. XHTML Special Characters
Appendix L. Using the Visual Studio .NET Debugger
Appendix M. Using the GNU C++ Debugger
Bibliography