Implementing a program as a set of functions is good from a software engineering standpoint, but function calls involve execution-time overhead. C++ provides inline functions to help reduce function call overheadespecially for small functions. Placing the qualifier inline before a function's return type in the function definition "advises" the compiler to generate a copy of the function's code in place (when appropriate) to avoid a function call. The trade-off is that multiple copies of the function code are inserted in the program (often making the program larger) rather than there being a single copy of the function to which control is passed each time the function is called. The compiler can ignore the inline qualifier and typically does so for all but the smallest functions.
Software Engineering Observation 6.11
Any change to an inline function could require all clients of the function to be recompiled. This can be significant in some program development and maintenance situations. |
Good Programming Practice 6.5
The inline qualifier should be used only with small, frequently used functions. |
Performance Tip 6.4
Using inline functions can reduce execution time but may increase program size. |
Figure 6.18 uses inline function cube (lines 1114) to calculate the volume of a cube of side side. Keyword const in the parameter list of function cube (line 11) tells the compiler that the function does not modify variable side. This ensures that the value of side is not changed by the function when the calculation is performed. (Keyword const is discussed in detail in Chapter 7, Chapter 8 and Chapter 10.) Notice that the complete definition of function cube appears before it is used in the program. This is required so that the compiler knows how to expand a cube function call into its inlined code. For this reason, reusable inline functions are typically placed in header files, so that their definitions can be included in each source file that uses them.
Figure 6.18. inline function that calculates the volume of a cube.
(This item is displayed on pages 274 - 275 in the print version)
1 // Fig. 6.18: fig06_18.cpp 2 // Using an inline function to calculate the volume of a cube. 3 #include 4 using std::cout; 5 using std::cin; 6 using std::endl; 7 8 // Definition of inline function cube. Definition of function appears 9 // before function is called, so a function prototype is not required. 10 // First line of function definition acts as the prototype. 11 inline double cube( const double side ) 12 { 13 return side * side * side; // calculate cube 14 } // end function cube 15 16 int main() 17 { 18 double sideValue; // stores value entered by user 19 cout << "Enter the side length of your cube: "; 20 cin >> sideValue; // read value from user 21 22 // calculate cube of sideValue and display result 23 cout << "Volume of cube with side " 24 << sideValue << " is " << cube( sideValue ) << endl; 25 return 0; // indicates successful termination 26 } // end main
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Software Engineering Observation 6.12
The const qualifier should be used to enforce the principle of least privilege. Using the principle of least privilege to properly design software can greatly reduce debugging time and improper side effects and can make a program easier to modify and maintain. |
Introduction to Computers, the Internet and World Wide Web
Introduction to C++ Programming
Introduction to Classes and Objects
Control Statements: Part 1
Control Statements: Part 2
Functions and an Introduction to Recursion
Arrays and Vectors
Pointers and Pointer-Based Strings
Classes: A Deeper Look, Part 1
Classes: A Deeper Look, Part 2
Operator Overloading; String and Array Objects
Object-Oriented Programming: Inheritance
Object-Oriented Programming: Polymorphism
Templates
Stream Input/Output
Exception Handling
File Processing
Class string and String Stream Processing
Web Programming
Searching and Sorting
Data Structures
Bits, Characters, C-Strings and structs
Standard Template Library (STL)
Other Topics
Appendix A. Operator Precedence and Associativity Chart
Appendix B. ASCII Character Set
Appendix C. Fundamental Types
Appendix D. Number Systems
Appendix E. C Legacy Code Topics
Appendix F. Preprocessor
Appendix G. ATM Case Study Code
Appendix H. UML 2: Additional Diagram Types
Appendix I. C++ Internet and Web Resources
Appendix J. Introduction to XHTML
Appendix K. XHTML Special Characters
Appendix L. Using the Visual Studio .NET Debugger
Appendix M. Using the GNU C++ Debugger
Bibliography