Interactive applications generally involve an istream for input and an ostream for output. When a prompting message appears on the screen, the user responds by entering the appropriate data. Obviously, the prompt needs to appear before the input operation proceeds. With output buffering, outputs appear only when the buffer fills, when outputs are flushed explicitly by the program or automatically at the end of the program. C++ provides member function tie to synchronize (i.e., "tie together") the operation of an istream and an ostream to ensure that outputs appear before their subsequent inputs. The call
cin.tie( &cout );
ties cout (an ostream) to cin (an istream). Actually, this particular call is redundant, because C++ performs this operation automatically to create a user's standard input/output environment. However, the user would tie other istream/ostream pairs explicitly. To untie an input stream, inputStream, from an output stream, use the call
inputStream.tie( 0 );
Introduction to Computers, the Internet and World Wide Web
Introduction to C++ Programming
Introduction to Classes and Objects
Control Statements: Part 1
Control Statements: Part 2
Functions and an Introduction to Recursion
Arrays and Vectors
Pointers and Pointer-Based Strings
Classes: A Deeper Look, Part 1
Classes: A Deeper Look, Part 2
Operator Overloading; String and Array Objects
Object-Oriented Programming: Inheritance
Object-Oriented Programming: Polymorphism
Templates
Stream Input/Output
Exception Handling
File Processing
Class string and String Stream Processing
Web Programming
Searching and Sorting
Data Structures
Bits, Characters, C-Strings and structs
Standard Template Library (STL)
Other Topics
Appendix A. Operator Precedence and Associativity Chart
Appendix B. ASCII Character Set
Appendix C. Fundamental Types
Appendix D. Number Systems
Appendix E. C Legacy Code Topics
Appendix F. Preprocessor
Appendix G. ATM Case Study Code
Appendix H. UML 2: Additional Diagram Types
Appendix I. C++ Internet and Web Resources
Appendix J. Introduction to XHTML
Appendix K. XHTML Special Characters
Appendix L. Using the Visual Studio .NET Debugger
Appendix M. Using the GNU C++ Debugger
Bibliography