.NODE

Type Fields and switch Statements

One way to determine the type of an object that is incorporated in a larger program is to use a switch statement. This allows us to distinguish among object types, then invoke an appropriate action for a particular object. For example, in a hierarchy of shapes in which each shape object has a shapeType attribute, a switch statement could check the object's shapeType to determine which print function to call.


However, using switch logic exposes programs to a variety of potential problems. For example, the programmer might forget to include a type test when one is warranted, or might forget to test all possible cases in a switch statement. When modifying a switch-based system by adding new types, the programmer might forget to insert the new cases in all relevant switch statements. Every addition or deletion of a class requires the modification of every switch statement in the system; tracking these statements down can be time consuming and error prone.

Software Engineering Observation 13.6

Polymorphic programming can eliminate the need for unnecessary switch logic. By using the C++ polymorphism mechanism to perform the equivalent logic, programmers can avoid the kinds of errors typically associated with switch logic.

Software Engineering Observation 13.7

An interesting consequence of using polymorphism is that programs take on a simplified appearance. They contain less branching logic and more simple, sequential code. This simplification facilitates testing, debugging and program maintenance.


Introduction to Computers, the Internet and World Wide Web

Introduction to C++ Programming

Introduction to Classes and Objects

Control Statements: Part 1

Control Statements: Part 2

Functions and an Introduction to Recursion

Arrays and Vectors

Pointers and Pointer-Based Strings

Classes: A Deeper Look, Part 1

Classes: A Deeper Look, Part 2

Operator Overloading; String and Array Objects

Object-Oriented Programming: Inheritance

Object-Oriented Programming: Polymorphism

Templates

Stream Input/Output

Exception Handling

File Processing

Class string and String Stream Processing

Web Programming

Searching and Sorting

Data Structures

Bits, Characters, C-Strings and structs

Standard Template Library (STL)

Other Topics

Appendix A. Operator Precedence and Associativity Chart

Appendix B. ASCII Character Set

Appendix C. Fundamental Types

Appendix D. Number Systems

Appendix E. C Legacy Code Topics

Appendix F. Preprocessor

Appendix G. ATM Case Study Code

Appendix H. UML 2: Additional Diagram Types

Appendix I. C++ Internet and Web Resources

Appendix J. Introduction to XHTML

Appendix K. XHTML Special Characters

Appendix L. Using the Visual Studio .NET Debugger

Appendix M. Using the GNU C++ Debugger

Bibliography

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C++ How to Program
C++ How to Program (5th Edition)
ISBN: 0131857576
EAN: 2147483647
Year: 2004
Pages: 627
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