Machine Languages, Assembly Languages and High-Level Languages

Programmers write instructions in various programming languages, some directly understandable by computers and others requiring intermediate translation steps. Hundreds of computer languages are in use today. These may be divided into three general types:

  1. Machine languages
  2. Assembly languages
  3. High-level languages

Any computer can directly understand only its own machine language. Machine language is the "natural language" of a computer and as such is defined by its hardware design. [Note: Machine language is often referred to as object code. This term predates "object-oriented programming." These two uses of "object" are unrelated.] Machine languages generally consist of strings of numbers (ultimately reduced to 1s and 0s) that instruct computers to perform their most elementary operations one at a time. Machine languages are machine dependent (i.e., a particular machine language can be used on only one type of computer). Such languages are cumbersome for humans, as illustrated by the following section of an early machine-language program that adds overtime pay to base pay and stores the result in gross pay:


Machine-language programming was simply too slow, tedious and error-prone for most programmers. Instead of using the strings of numbers that computers could directly understand, programmers began using English-like abbreviations to represent elementary operations. These abbreviations formed the basis of assembly languages. Translator programs called assemblers were developed to convert early assembly-language programs to machine language at computer speeds. The following section of an assembly-language program also adds overtime pay to base pay and stores the result in gross pay:

load basepay
add overpay
store grosspay

Although such code is clearer to humans, it is incomprehensible to computers until translated to machine language.

Computer usage increased rapidly with the advent of assembly languages, but programmers still had to use many instructions to accomplish even the simplest tasks. To speed the programming process, high-level languages were developed in which single statements could be written to accomplish substantial tasks. Translator programs called compilers convert high-level language programs into machine language. High-level languages allow programmers to write instructions that look almost like everyday English and contain commonly used mathematical notations. A payroll program written in a high-level language might contain a statement such as

grossPay = basePay + overTimePay;

From the programmer's standpoint, obviously, high-level languages are preferable to machine and assembly language. C, C++, Microsoft's .NET languages (e.g., Visual Basic .NET, Visual C++ .NET and C#) and Java are among the most widely used high-level programming languages.

The process of compiling a high-level language program into machine language can take a considerable amount of computer time. Interpreter programs were developed to execute high-level language programs directly, although much more slowly. Interpreters are popular in program development environments in which new features are being added and errors corrected. Once a program is fully developed, a compiled version can be produced to run most efficiently.

Introduction to Computers, the Internet and World Wide Web

Introduction to C++ Programming

Introduction to Classes and Objects

Control Statements: Part 1

Control Statements: Part 2

Functions and an Introduction to Recursion

Arrays and Vectors

Pointers and Pointer-Based Strings

Classes: A Deeper Look, Part 1

Classes: A Deeper Look, Part 2

Operator Overloading; String and Array Objects

Object-Oriented Programming: Inheritance

Object-Oriented Programming: Polymorphism


Stream Input/Output

Exception Handling

File Processing

Class string and String Stream Processing

Web Programming

Searching and Sorting

Data Structures

Bits, Characters, C-Strings and structs

Standard Template Library (STL)

Other Topics

Appendix A. Operator Precedence and Associativity Chart

Appendix B. ASCII Character Set

Appendix C. Fundamental Types

Appendix D. Number Systems

Appendix E. C Legacy Code Topics

Appendix F. Preprocessor

Appendix G. ATM Case Study Code

Appendix H. UML 2: Additional Diagram Types

Appendix I. C++ Internet and Web Resources

Appendix J. Introduction to XHTML

Appendix K. XHTML Special Characters

Appendix L. Using the Visual Studio .NET Debugger

Appendix M. Using the GNU C++ Debugger


C++ How to Program
C++ How to Program (5th Edition)
ISBN: 0131857576
EAN: 2147483647
Year: 2004
Pages: 627 © 2008-2020.
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