The program in Figs. 22.222.4 is based on the card shuffling and dealing simulation discussed in Chapter 8. The program represents the deck of cards as an array of structures and uses high-performance shuffling and dealing algorithms.
Figure 22.2. Header file for DeckOfCards class.
1 // Fig. 22.2: DeckOfCards.h 2 // Definition of class DeckOfCards that 3 // represents a deck of playing cards. 4 5 // Card structure definition 6 struct Card 7 { 8 char *face; 9 char *suit; 10 }; // end structure Card 11 12 // DeckOfCards class definition 13 class DeckOfCards 14 { 15 public: 16 DeckOfCards(); // constructor initializes deck 17 void shuffle(); // shuffles cards in deck 18 void deal(); // deals cards in deck 19 20 private: 21 Card deck[ 52 ]; // represents deck of cards 22 }; // end class DeckOfCards |
Figure 22.3. Class file for DeckOfCards.
(This item is displayed on pages 1062 - 1064 in the print version)
1 // Fig. 22.3: DeckOfCards.cpp 2 // Member-function definitions for class DeckOfCards that simulates 3 // the shuffling and dealing of a deck of playing cards. 4 #include 5 using std::cout; 6 using std::left; 7 using std::right; 8 9 #include 10 using std::setw; 11 12 #include // prototypes for rand and srand 13 using std::rand; 14 using std::srand; 15 16 #include // prototype for time 17 using std::time; 18 19 #include "DeckOfCards.h" // DeckOfCards class definition 20 21 // no-argument DeckOfCards constructor intializes deck 22 DeckOfCards::DeckOfCards() 23 { 24 // initialize suit array 25 static char *suit[ 4 ] = 26 { "Hearts", "Diamonds", "Clubs", "Spades" }; 27 28 // initialize face array 29 static char *face[ 13 ] = 30 { "Ace", "Deuce", "Three", "Four", "Five", "Six", "Seven", 31 "Eight", "Nine", "Ten", "Jack", "Queen", "King" }; 32 33 // set values for deck of 52 Cards 34 for ( int i = 0; i < 52; i++ ) 35 { 36 deck[ i ].face = face[ i % 13 ]; 37 deck[ i ].suit = suit[ i / 13 ]; 38 } // end for 39 40 srand( time( 0 ) ); // seed random number generator 41 } // end no-argument DeckOfCards constructor 42 43 // shuffle cards in deck 44 void DeckOfCards::shuffle() 45 { 46 // shuffle cards randomly 47 for ( int i = 0; i < 52; i++ ) 48 { 49 int j = rand() % 52; 50 Card temp = deck[ i ]; 51 deck[ i ] = deck[ j ]; 52 deck[ j ] = temp; 53 } // end for 54 } // end function shuffle 55 56 // deal cards in deck 57 void DeckOfCards::deal() 58 { 59 // display each card's face and suit 60 for ( int i = 0; i < 52; i++ ) 61 cout << right << setw( 5 ) << deck[ i ].face << " of " 62 << left << setw( 8 ) << deck[ i ].suit 63 << ( ( i + 1 ) % 2 ? ' ' : ' ' ); 64 } // end function deal |
Figure 22.4. High-performance card shuffling and dealing simulation.
1 // Fig. 22.4: fig22_04.cpp 2 // Card shuffling and dealing program. 3 #include "DeckOfCards.h" // DeckOfCards class definition 4 5 int main() 6 { 7 DeckOfCards deckOfCards; // create DeckOfCards object 8 9 deckOfCards.shuffle(); // shuffle the cards in the deck 10 deckOfCards.deal(); // deal the cards in the deck 11 return 0; // indicates successful termination 12 } // end main
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In the program, the constructor initializes the Card array in order with character strings representing the Ace through the King of each suit. Function shuffle is where the high-performance shuffling algorithm is implemented. The function loops through all 52 cards (array subscripts 0 to 51). For each card, a number between 0 and 51 is picked randomly. Next, the current Card structure and the randomly selected Card structure are swapped in the array. A total of 52 swaps are made in a single pass of the entire array, and the array of Card structures is shuffled! Unlike the shuffling algorithm presented in Chapter 8, this algorithm does not suffer from indefinite postponement. Because the Card structures were swapped in place in the array, the high-performance dealing algorithm implemented in function deal requires only one pass of the array to deal the shuffled cards.
Introduction to Computers, the Internet and World Wide Web
Introduction to C++ Programming
Introduction to Classes and Objects
Control Statements: Part 1
Control Statements: Part 2
Functions and an Introduction to Recursion
Arrays and Vectors
Pointers and Pointer-Based Strings
Classes: A Deeper Look, Part 1
Classes: A Deeper Look, Part 2
Operator Overloading; String and Array Objects
Object-Oriented Programming: Inheritance
Object-Oriented Programming: Polymorphism
Templates
Stream Input/Output
Exception Handling
File Processing
Class string and String Stream Processing
Web Programming
Searching and Sorting
Data Structures
Bits, Characters, C-Strings and structs
Standard Template Library (STL)
Other Topics
Appendix A. Operator Precedence and Associativity Chart
Appendix B. ASCII Character Set
Appendix C. Fundamental Types
Appendix D. Number Systems
Appendix E. C Legacy Code Topics
Appendix F. Preprocessor
Appendix G. ATM Case Study Code
Appendix H. UML 2: Additional Diagram Types
Appendix I. C++ Internet and Web Resources
Appendix J. Introduction to XHTML
Appendix K. XHTML Special Characters
Appendix L. Using the Visual Studio .NET Debugger
Appendix M. Using the GNU C++ Debugger
Bibliography