Introduction

Before writing a program to solve a problem, we must have a thorough understanding of the problem and a carefully planned approach to solving it. When writing a program, we must also understand the types of building blocks that are available and employ proven program construction techniques. In this chapter and in Chapter 5, Control Statements: Part 2, we discuss these issues in presenting of the theory and principles of structured programming. The concepts presented here are crucial to building effective classes and manipulating objects.

In this chapter, we introduce C++'s if, if...else and while statements, three of the building blocks that allow programmers to specify the logic required for member functions to perform their tasks. We devote a portion of this chapter (and Chapters 5 and 7) to further developing the GradeBook class introduced in Chapter 3. In particular, we add a member function to the GradeBook class that uses control statements to calculate the average of a set of student grades. Another example demonstrates additional ways to combine control statements to solve a similar problem. We introduce C++'s assignment operators and explore C++'s increment and decrement operators. These additional operators abbreviate and simplify many program statements.

Introduction to Computers, the Internet and World Wide Web

Introduction to C++ Programming

Introduction to Classes and Objects

Control Statements: Part 1

Control Statements: Part 2

Functions and an Introduction to Recursion

Arrays and Vectors

Pointers and Pointer-Based Strings

Classes: A Deeper Look, Part 1

Classes: A Deeper Look, Part 2

Operator Overloading; String and Array Objects

Object-Oriented Programming: Inheritance

Object-Oriented Programming: Polymorphism

Templates

Stream Input/Output

Exception Handling

File Processing

Class string and String Stream Processing

Web Programming

Searching and Sorting

Data Structures

Bits, Characters, C-Strings and structs

Standard Template Library (STL)

Other Topics

Appendix A. Operator Precedence and Associativity Chart

Appendix B. ASCII Character Set

Appendix C. Fundamental Types

Appendix D. Number Systems

Appendix E. C Legacy Code Topics

Appendix F. Preprocessor

Appendix G. ATM Case Study Code

Appendix H. UML 2: Additional Diagram Types

Appendix I. C++ Internet and Web Resources

Appendix J. Introduction to XHTML

Appendix K. XHTML Special Characters

Appendix L. Using the Visual Studio .NET Debugger

Appendix M. Using the GNU C++ Debugger

Bibliography



C++ How to Program
C++ How to Program (5th Edition)
ISBN: 0131857576
EAN: 2147483647
Year: 2004
Pages: 627

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