Case Study: Game of Chance and Introducing enum

Case Study Game of Chance and Introducing enum

One of the most popular games of chance is a dice game known as "craps," which is played in casinos and back alleys worldwide. The rules of the game are straightforward:

A player rolls two dice. Each die has six faces. These faces contain 1, 2, 3, 4, 5 and 6 spots. After the dice have come to rest, the sum of the spots on the two upward faces is calculated. If the sum is 7 or 11 on the first roll, the player wins. If the sum is 2, 3 or 12 on the first roll (called "craps"), the player loses (i.e., the "house" wins). If the sum is 4, 5, 6, 8, 9 or 10 on the first roll, then that sum becomes the player's "point." To win, you must continue rolling the dice until you "make your point." The player loses by rolling a 7 before making the point.

The program in Fig. 6.11 simulates the game of craps.

Figure 6.11. Craps simulation.

(This item is displayed on pages 259 - 261 in the print version)

 1 // Fig. 6.11: fig06_11.cpp
 2 // Craps simulation.
 3 #include 
 4 using std::cout;
 5 using std::endl;
 6
 7 #include  // contains prototypes for functions srand and rand
 8 using std::rand;
 9 using std::srand;
10
11 #include  // contains prototype for function time
12 using std::time; 
13
14 int rollDice(); // rolls dice, calculates amd displays sum
15
16 int main()
17 {
18 // enumeration with constants that represent the game status 
19 enum Status { CONTINUE, WON, LOST }; // all caps in constants
20
21 int myPoint; // point if no win or loss on first roll
22 Status gameStatus; // can contain CONTINUE, WON or LOST
23
24 // randomize random number generator using current time
25 srand( time( 0 ) ); 
26
27 int sumOfDice = rollDice(); // first roll of the dice
28
29 // determine game status and point (if needed) based on first roll
30 switch ( sumOfDice )
31 {
32 case 7: // win with 7 on first roll
33 case 11: // win with 11 on first roll
34 gameStatus = WON;
35 break;
36 case 2: // lose with 2 on first roll
37 case 3: // lose with 3 on first roll
38 case 12: // lose with 12 on first roll
39 gameStatus = LOST;
40 break;
41 default: // did not win or lose, so remember point
42 gameStatus = CONTINUE; // game is not over
43 myPoint = sumOfDice; // remember the point
44 cout << "Point is " << myPoint << endl;
45 break; // optional at end of switch
46 } // end switch
47
48 // while game is not complete
49 while ( gameStatus == CONTINUE ) // not WON or LOST
50 {
51 sumOfDice = rollDice(); // roll dice again
52
53 // determine game status
54 if ( sumOfDice == myPoint ) // win by making point
55 gameStatus = WON;
56 else
57 if ( sumOfDice == 7 ) // lose by rolling 7 before point
58 gameStatus = LOST;
59 } // end while
60
61 // display won or lost message
62 if ( gameStatus == WON )
63 cout << "Player wins" << endl;
64 else
65 cout << "Player loses" << endl;
66
67 return 0; // indicates successful termination
68 } // end main
69
70 // roll dice, calculate sum and display results
71 int rollDice()
72 {
73 // pick random die values
74 int die1 = 1 + rand() % 6; // first die roll
75 int die2 = 1 + rand() % 6; // second die roll
76
77 int sum = die1 + die2; // compute sum of die values
78
79 // display results of this roll
80 cout << "Player rolled " << die1 << " + " << die2
81 << " = " << sum << endl;
82 return sum; // end function rollDice
83 } // end function rollDice
 
 Player rolled 2 + 5 = 7
 Player wins
 
 
 Player rolled 6 + 6 = 12
 Player loses
 
 
 Player rolled 3 + 3 = 6
 Point is 6
 Player rolled 5 + 3 = 8
 Player rolled 4 + 5 = 9
 Player rolled 2 + 1 = 3
 Player rolled 1 + 5 = 6
 Player wins
 
 
 Player rolled 1 + 3 = 4
 Point is 4
 Player rolled 4 + 6 = 10
 Player rolled 2 + 4 = 6
 Player rolled 6 + 4 = 10
 Player rolled 2 + 3 = 5
 Player rolled 2 + 4 = 6
 Player rolled 1 + 1 = 2
 Player rolled 4 + 4 = 8
 Player rolled 4 + 3 = 7
 Player loses
 

In the rules of the game, notice that the player must roll two dice on the first roll and on all subsequent rolls. We define function rollDice (lines 7183) to roll the dice and compute and print their sum. Function rollDice is defined once, but it is called from two places (lines 27 and 51) in the program. Interestingly, rollDice takes no arguments, so we have indicated an empty parameter list in the prototype (line 14) and in the function header (line 71). Function rollDice does return the sum of the two dice, so return type int is indicated in the function prototype and function header.



The game is reasonably involved. The player may win or lose on the first roll or on any subsequent roll. The program uses variable gameStatus to keep track of this. Variable gameStatus is declared to be of new type Status. Line 19 declares a user-defined type called an enumeration. An enumeration, introduced by the keyword enum and followed by a type name (in this case, Status), is a set of integer constants represented by identifiers. The values of these enumeration constants start at 0, unless specified otherwise, and increment by 1. In the preceding enumeration, the constant CONTINUE has the value 0, WON has the value 1 and LOST has the value 2. The identifiers in an enum must be unique, but separate enumeration constants can have the same integer value (we show how to accomplish this momentarily).

Good Programming Practice 6.1

Capitalize the first letter of an identifier used as a user-defined type name.

Good Programming Practice 6.2

Use only uppercase letters in the names of enumeration constants. This makes these constants stand out in a program and reminds the programmer that enumeration constants are not variables.

Variables of user-defined type Status can be assigned only one of the three values declared in the enumeration. When the game is won, the program sets variable gameStatus to WON (lines 34 and 55). When the game is lost, the program sets variable gameStatus to LOST (lines 39 and 58). Otherwise, the program sets variable gameStatus to CONTINUE (line 42) to indicate that the dice must be rolled again.

Another popular enumeration is

enum Months { JAN = 1, FEB, MAR, APR, MAY, JUN, JUL, AUG,
 SEP, OCT, NOV, DEC };

which creates user-defined type Months with enumeration constants representing the months of the year. The first value in the preceding enumeration is explicitly set to 1, so the remaining values increment from 1, resulting in the values 1 through 12. Any enumeration constant can be assigned an integer value in the enumeration definition, and subsequent enumeration constants each have a value 1 higher than the preceding constant in the list until the next explicit setting.


After the first roll, if the game is won or lost, the program skips the body of the while statement (lines 4959) because gameStatus is not equal to CONTINUE. The program proceeds to the if...else statement at lines 6265, which prints "Player wins" if gameStatus is equal to WON and "Player loses" if gameStatus is equal to LOST.

After the first roll, if the game is not over, the program saves the sum in myPoint (line 43). Execution proceeds with the while statement, because gameStatus is equal to CONTINUE. During each iteration of the while, the program calls rollDice to produce a new sum. If sum matches myPoint, the program sets gameStatus to WON (line 55), the while-test fails, the if...else statement prints "Player wins" and execution terminates. If sum is equal to 7, the program sets gameStatus to LOST (line 58), the while-test fails, the if...else statement prints "Player loses" and execution terminates.

Note the interesting use of the various program control mechanisms we have discussed. The craps program uses two functionsmain and rollDiceand the switch, while, if...else, nested if...else and nested if statements. In the exercises, we investigate various interesting characteristics of the game of craps.

Good Programming Practice 6.3

Using enumerations rather than integer constants can make programs clearer and more maintainable. You can set the value of an enumeration constant once in the enumeration declaration.

Common Programming Error 6.9

Assigning the integer equivalent of an enumeration constant to a variable of the enumeration type is a compilation error.

Common Programming Error 6.10

After an enumeration constant has been defined, attempting to assign another value to the enumeration constant is a compilation error.


Introduction to Computers, the Internet and World Wide Web

Introduction to C++ Programming

Introduction to Classes and Objects

Control Statements: Part 1

Control Statements: Part 2

Functions and an Introduction to Recursion

Arrays and Vectors

Pointers and Pointer-Based Strings

Classes: A Deeper Look, Part 1

Classes: A Deeper Look, Part 2

Operator Overloading; String and Array Objects

Object-Oriented Programming: Inheritance

Object-Oriented Programming: Polymorphism

Templates

Stream Input/Output

Exception Handling

File Processing

Class string and String Stream Processing

Web Programming

Searching and Sorting

Data Structures

Bits, Characters, C-Strings and structs

Standard Template Library (STL)

Other Topics

Appendix A. Operator Precedence and Associativity Chart

Appendix B. ASCII Character Set

Appendix C. Fundamental Types

Appendix D. Number Systems

Appendix E. C Legacy Code Topics

Appendix F. Preprocessor

Appendix G. ATM Case Study Code

Appendix H. UML 2: Additional Diagram Types

Appendix I. C++ Internet and Web Resources

Appendix J. Introduction to XHTML

Appendix K. XHTML Special Characters

Appendix L. Using the Visual Studio .NET Debugger

Appendix M. Using the GNU C++ Debugger

Bibliography



C++ How to Program
C++ How to Program (5th Edition)
ISBN: 0131857576
EAN: 2147483647
Year: 2004
Pages: 627

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