3.1 |
a) object. b) class. c) .h d) type, name. e) data member. f) access specifier. g) void. h) getline. i) binary scope resolution operator (::). j) #include. |
3.2 |
a) False. By convention, function names begin with a lowercase letter and all subsequent words in the name begin with a capital letter. b) True. c) True. d) False. Such variables are called local variables and can be used only in the member function in which they are declared. e) True. f) True. g) True. |
3.3 |
A local variable is declared in the body of a function and can be used only from the point at which it is declared to the immediately following closing brace. A data member is declared in a class definition, but not in the body of any of the class's member functions. Every object (instance) of a class has a separate copy of the class's data members. Also, data members are accessible to all member functions of the class. |
3.4 |
A parameter represents additional information that a function requires to perform its task. Each parameter required by a function is specified in the function header. An argument is the value supplied in the function call. When the function is called, the argument value is passed into the function parameter so that the function can perform its task. |
Introduction to Computers, the Internet and World Wide Web
Introduction to C++ Programming
Introduction to Classes and Objects
Control Statements: Part 1
Control Statements: Part 2
Functions and an Introduction to Recursion
Arrays and Vectors
Pointers and Pointer-Based Strings
Classes: A Deeper Look, Part 1
Classes: A Deeper Look, Part 2
Operator Overloading; String and Array Objects
Object-Oriented Programming: Inheritance
Object-Oriented Programming: Polymorphism
Templates
Stream Input/Output
Exception Handling
File Processing
Class string and String Stream Processing
Web Programming
Searching and Sorting
Data Structures
Bits, Characters, C-Strings and structs
Standard Template Library (STL)
Other Topics
Appendix A. Operator Precedence and Associativity Chart
Appendix B. ASCII Character Set
Appendix C. Fundamental Types
Appendix D. Number Systems
Appendix E. C Legacy Code Topics
Appendix F. Preprocessor
Appendix G. ATM Case Study Code
Appendix H. UML 2: Additional Diagram Types
Appendix I. C++ Internet and Web Resources
Appendix J. Introduction to XHTML
Appendix K. XHTML Special Characters
Appendix L. Using the Visual Studio .NET Debugger
Appendix M. Using the GNU C++ Debugger
Bibliography