A CGI script can supply other HTTP headers in addition to Content-Type. In most cases, the server passes these extra headers to the client without executing them. For example, the following Refresh header redirects the client to a new location after a specified amount of time:
Refresh: "5; URL = http://www.deitel.com/newpage.html"
Five seconds after the Web browser receives this header, the browser requests the resource at the specified URL. Alternatively, the Refresh header can omit the URL, in which case it will refresh the current page after the given time has expired.
The CGI specification indicates that certain types of headers output by a CGI script are to be handled by the server, rather than be passed directly to the client. The first of these is the Location header. Like Refresh, Location redirects the client to a new location:
Location: http://www.deitel.com/newpage.html
If used with a relative (or virtual) URL (i.e., Location: /newpage.html), the Location header indicates to the server that the redirection is to be performed on the server side without sending the Location header back to the client. In this case, it appears to the user as if the document rendered in the Web browser was the resource the user requested, when in fact the document rendered is the resource specified in the Location header.
The CGI specification also includes a Status header, which instructs the server to output a specified status header line (such as HTTP/1.1 200 OK). Normally, the server will send the appropriate status line to the client (adding, for example, the 200 OK status line in most cases). However, CGI allows programmers to change the response status. For example, sending a
Status: 204 No Response
header indicates that, although the request was successful, the client should not display a new page in the browser window. This header might be useful if you want to allow users to submit forms without relocating to a new page.
We have now covered the fundamentals of the CGI specification. To review, CGI allows scripts to interact with servers in three basic ways:
Introduction to Computers, the Internet and World Wide Web
Introduction to C++ Programming
Introduction to Classes and Objects
Control Statements: Part 1
Control Statements: Part 2
Functions and an Introduction to Recursion
Arrays and Vectors
Pointers and Pointer-Based Strings
Classes: A Deeper Look, Part 1
Classes: A Deeper Look, Part 2
Operator Overloading; String and Array Objects
Object-Oriented Programming: Inheritance
Object-Oriented Programming: Polymorphism
Templates
Stream Input/Output
Exception Handling
File Processing
Class string and String Stream Processing
Web Programming
Searching and Sorting
Data Structures
Bits, Characters, C-Strings and structs
Standard Template Library (STL)
Other Topics
Appendix A. Operator Precedence and Associativity Chart
Appendix B. ASCII Character Set
Appendix C. Fundamental Types
Appendix D. Number Systems
Appendix E. C Legacy Code Topics
Appendix F. Preprocessor
Appendix G. ATM Case Study Code
Appendix H. UML 2: Additional Diagram Types
Appendix I. C++ Internet and Web Resources
Appendix J. Introduction to XHTML
Appendix K. XHTML Special Characters
Appendix L. Using the Visual Studio .NET Debugger
Appendix M. Using the GNU C++ Debugger
Bibliography