When we think of a class as a type, we assume that programs will create objects of that type. However, there are cases in which it is useful to define classes from which the programmer never intends to instantiate any objects. Such classes are called abstract classes. Because these classes normally are used as base classes in inheritance hierarchies, we refer to them as abstract base classes. These classes cannot be used to instantiate objects, because, as we will soon see, abstract classes are incompletederived classes must define the "missing pieces." We build programs with abstract classes in Section 13.6.
The purpose of an abstract class is to provide an appropriate base class from which other classes can inherit. Classes that can be used to instantiate objects are called concrete classes. Such classes provide implementations of every member function they define. We could have an abstract base class TwoDimensionalShape and derive such concrete classes as Square, Circle and triangle. We could also have an abstract base class THReeDimensionalShape and derive such concrete classes as Cube, Sphere and Cylinder. Abstract base classes are too generic to define real objects; we need to be more specific before we can think of instantiating objects. For example, if someone tells you to "draw the two-dimensional shape," what shape would you draw? Concrete classes provide the specifics that make it reasonable to instantiate objects.
An inheritance hierarchy does not need to contain any abstract classes, but, as we will see, many good object-oriented systems have class hierarchies headed by abstract base classes. In some cases, abstract classes constitute the top few levels of the hierarchy. A good example of this is the shape hierarchy in Fig. 12.3, which begins with abstract base class Shape. On the next level of the hierarchy we have two more abstract base classes, namely, TwoDimensionalShape and ThreeDimensionalShape. The next level of the hierarchy defines concrete classes for two-dimensional shapes (namely, Circle, Square and TRiangle) and for three-dimensional shapes (namely, Sphere, Cube and TeTRahedron).
A class is made abstract by declaring one or more of its virtual functions to be "pure." A pure virtual function is specified by placing "= 0" in its declaration, as in
virtual void draw() const = 0; // pure virtual function
The "=0" is known as a pure specifier. Pure virtual functions do not provide implementations. Every concrete derived class must override all base-class pure virtual functions with concrete implementations of those functions. The difference between a virtual function and a pure virtual function is that a virtual function has an implementation and gives the derived class the option of overriding the function; by contrast, a pure virtual function does not provide an implementation and requires the derived class to override the function (for that derived class to be concrete; otherwise the derived class remains abstract).
Pure virtual functions are used when it does not make sense for the base class to have an implementation of a function, but the programmer wants all concrete derived classes to implement the function. Returning to our earlier example of space objects, it does not make sense for the base class SpaceObject to have an implementation for function draw (as there is no way to draw a generic space object without having more information about what type of space object is being drawn). An example of a function that would be defined as virtual (and not pure virtual) would be one that returns a name for the object. We can name a generic SpaceObject (for instance, as "space object"), so a default implementation for this function can be provided, and the function does not need to be pure virtual. The function is still declared virtual, however, because it is expected that derived classes will override this function to provide more specific names for the derived-class objects.
Software Engineering Observation 13.8
An abstract class defines a common public interface for the various classes in a class hierarchy. An abstract class contains one or more pure virtual functions that concrete derived classes must override.
Common Programming Error 13.3
Attempting to instantiate an object of an abstract class causes a compilation error.
Common Programming Error 13.4
Failure to override a pure virtual function in a derived class, then attempting to instantiate objects of that class, is a compilation error.
Software Engineering Observation 13.9
An abstract class has at least one pure virtual function. An abstract class also can have data members and concrete functions (including constructors and destructors), which are subject to the normal rules of inheritance by derived classes.
Although we cannot instantiate objects of an abstract base class, we can use the abstract base class to declare pointers and references that can refer to objects of any concrete classes derived from the abstract class. Programs typically use such pointers and references to manipulate derived-class objects polymorphically.
Let us consider another application of polymorphism. A screen manager needs to display a variety of objects, including new types of objects that the programmer will add to the system after writing the screen manager. The system might need to display various shapes, such as Circles, triangles or Rectangles, which are derived from abstract base class Shape. The screen manager uses Shape pointers to manage the objects that are displayed. To draw any object (regardless of the level at which that object's class appears in the inheritance hierarchy), the screen manager uses a base-class pointer to the object to invoke the object's draw function, which is a pure virtual function in base class Shape; therefore, each concrete derived class must implement function draw. Each Shape object in the inheritance hierarchy knows how to draw itself. The screen manager does not have to worry about the type of each object or whether the screen manager has ever encountered objects of that type.
Polymorphism is particularly effective for implementing layered software systems. In operating systems, for example, each type of physical device could operate quite differently from the others. Even so, commands to read or write data from and to devices may have a certain uniformity. The write message sent to a device-driver object needs to be interpreted specifically in the context of that device driver and how that device driver manipulates devices of a specific type. However, the write call itself really is no different from the write to any other device in the systemplace some number of bytes from memory onto that device. An object-oriented operating system might use an abstract base class to provide an interface appropriate for all device drivers. Then, through inheritance from that abstract base class, derived classes are formed that all operate similarly. The capabilities (i.e., the public functions) offered by the device drivers are provided as pure virtual functions in the abstract base class. The implementations of these pure virtual functions are provided in the derived classes that correspond to the specific types of device drivers. This architecture also allows new devices to be added to a system easily, even after the operating system has been defined. The user can just plug in the device and install its new device driver. The operating system "talks" to this new device through its device driver, which has the same public member functions as all other device driversthose defined in the abstract base device driver class.
It is common in object-oriented programming to define an iterator class that can traverse all the objects in a container (such as an array). For example, a program can print a list of objects in a vector by creating an iterator object, then using the iterator to obtain the next element of the list each time the iterator is called. Iterators often are used in polymorphic programming to traverse an array or a linked list of pointers to objects from various levels of a hierarchy. The pointers in such a list are all base-class pointers. (Chapter 23, Standard Template Library (STL), presents a thorough treatment of iterators.) A list of pointers to objects of base class TwoDimensionalShape could contain pointers to objects of classes Square, Circle, triangle and so on. Using polymorphism to send a draw message, off a TwoDimensionalShape * pointer, to each object in the list would draw each object correctly on the screen.
Introduction to Computers, the Internet and World Wide Web
Introduction to C++ Programming
Introduction to Classes and Objects
Control Statements: Part 1
Control Statements: Part 2
Functions and an Introduction to Recursion
Arrays and Vectors
Pointers and Pointer-Based Strings
Classes: A Deeper Look, Part 1
Classes: A Deeper Look, Part 2
Operator Overloading; String and Array Objects
Object-Oriented Programming: Inheritance
Object-Oriented Programming: Polymorphism
Class string and String Stream Processing
Searching and Sorting
Bits, Characters, C-Strings and structs
Standard Template Library (STL)
Appendix A. Operator Precedence and Associativity Chart
Appendix B. ASCII Character Set
Appendix C. Fundamental Types
Appendix D. Number Systems
Appendix E. C Legacy Code Topics
Appendix F. Preprocessor
Appendix G. ATM Case Study Code
Appendix H. UML 2: Additional Diagram Types
Appendix I. C++ Internet and Web Resources
Appendix J. Introduction to XHTML
Appendix K. XHTML Special Characters
Appendix L. Using the Visual Studio .NET Debugger
Appendix M. Using the GNU C++ Debugger