Chapter 4 began our introduction to the types of building blocks that are available for problem solving. We used those building blocks to employ proven program construction techniques. In this chapter, we continue our presentation of the theory and principles of structured programming by introducing C++'s remaining control statements. The control statements we study here and in Chapter 4 will help us in building and manipulating objects. We continue our early emphasis on object-oriented programming that began with a discussion of basic concepts in Chapter 1 and extensive object-oriented code examples and exercises in Chapters 34.
In this chapter, we demonstrate the for, do...while and switch statements. Through a series of short examples using while and for, we explore the essentials of counter-controlled repetition. We devote a portion of the chapter to expanding the GradeBook class presented in Chapters 34. In particular, we create a version of class GradeBook that uses a switch statement to count the number of A, B, C, D and F grades in a set of letter grades entered by the user. We introduce the break and continue program control statements. We discuss the logical operators, which enable programmers to use more powerful conditional expressions in control statements. We also examine the common error of confusing the equality (==) and assignment (=) operators, and how to avoid it. Finally, we summarize C++'s control statements and the proven problem-solving techniques presented in this chapter and Chapter 4.
Introduction to Computers, the Internet and World Wide Web
Introduction to C++ Programming
Introduction to Classes and Objects
Control Statements: Part 1
Control Statements: Part 2
Functions and an Introduction to Recursion
Arrays and Vectors
Pointers and Pointer-Based Strings
Classes: A Deeper Look, Part 1
Classes: A Deeper Look, Part 2
Operator Overloading; String and Array Objects
Object-Oriented Programming: Inheritance
Object-Oriented Programming: Polymorphism
Templates
Stream Input/Output
Exception Handling
File Processing
Class string and String Stream Processing
Web Programming
Searching and Sorting
Data Structures
Bits, Characters, C-Strings and structs
Standard Template Library (STL)
Other Topics
Appendix A. Operator Precedence and Associativity Chart
Appendix B. ASCII Character Set
Appendix C. Fundamental Types
Appendix D. Number Systems
Appendix E. C Legacy Code Topics
Appendix F. Preprocessor
Appendix G. ATM Case Study Code
Appendix H. UML 2: Additional Diagram Types
Appendix I. C++ Internet and Web Resources
Appendix J. Introduction to XHTML
Appendix K. XHTML Special Characters
Appendix L. Using the Visual Studio .NET Debugger
Appendix M. Using the GNU C++ Debugger
Bibliography