Chapter 4 began our introduction to the types of building blocks that are available for problem solving. We used those building blocks to employ proven program construction techniques. In this chapter, we continue our presentation of the theory and principles of structured programming by introducing C++'s remaining control statements. The control statements we study here and in Chapter 4 will help us in building and manipulating objects. We continue our early emphasis on object-oriented programming that began with a discussion of basic concepts in Chapter 1 and extensive object-oriented code examples and exercises in Chapters 34.

In this chapter, we demonstrate the for, do...while and switch statements. Through a series of short examples using while and for, we explore the essentials of counter-controlled repetition. We devote a portion of the chapter to expanding the GradeBook class presented in Chapters 34. In particular, we create a version of class GradeBook that uses a switch statement to count the number of A, B, C, D and F grades in a set of letter grades entered by the user. We introduce the break and continue program control statements. We discuss the logical operators, which enable programmers to use more powerful conditional expressions in control statements. We also examine the common error of confusing the equality (==) and assignment (=) operators, and how to avoid it. Finally, we summarize C++'s control statements and the proven problem-solving techniques presented in this chapter and Chapter 4.

Introduction to Computers, the Internet and World Wide Web

Introduction to C++ Programming

Introduction to Classes and Objects

Control Statements: Part 1

Control Statements: Part 2

Functions and an Introduction to Recursion

Arrays and Vectors

Pointers and Pointer-Based Strings

Classes: A Deeper Look, Part 1

Classes: A Deeper Look, Part 2

Operator Overloading; String and Array Objects

Object-Oriented Programming: Inheritance

Object-Oriented Programming: Polymorphism


Stream Input/Output

Exception Handling

File Processing

Class string and String Stream Processing

Web Programming

Searching and Sorting

Data Structures

Bits, Characters, C-Strings and structs

Standard Template Library (STL)

Other Topics

Appendix A. Operator Precedence and Associativity Chart

Appendix B. ASCII Character Set

Appendix C. Fundamental Types

Appendix D. Number Systems

Appendix E. C Legacy Code Topics

Appendix F. Preprocessor

Appendix G. ATM Case Study Code

Appendix H. UML 2: Additional Diagram Types

Appendix I. C++ Internet and Web Resources

Appendix J. Introduction to XHTML

Appendix K. XHTML Special Characters

Appendix L. Using the Visual Studio .NET Debugger

Appendix M. Using the GNU C++ Debugger


C++ How to Program
C++ How to Program (5th Edition)
ISBN: 0131857576
EAN: 2147483647
Year: 2004
Pages: 627 © 2008-2020.
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