Class DepositSlot (Figs. G.9G.10) represents the deposit slot of the ATM. Like the version of class CashDispenser presented here, this version of class DepositSlot merely simulates the functionality of a real hardware deposit slot. DepositSlot has no data members and only one member functionisEnvelopeReceived (declared in line 9 of Fig. G.9 and defined in lines 710 of Fig. G.10)that indicates whether a deposit envelope was received.
Figure G.9. DepositSlot class definition.
1 // DepositSlot.h 2 // DepositSlot class definition. Represents the ATM's deposit slot. 3 #ifndef DEPOSIT_SLOT_H 4 #define DEPOSIT_SLOT_H 5 6 class DepositSlot 7 { 8 public: 9 bool isEnvelopeReceived() const; // tells whether envelope was received 10 }; // end class DepositSlot 11 12 #endif // DEPOSIT_SLOT_H |
Figure G.10. DepositSlot class member-function definition.
1 // DepositSlot.cpp 2 // Member-function definition for class DepositSlot. 3 #include "DepositSlot.h" // DepositSlot class definiton 4 5 // indicates whether envelope was received (always returns true, 6 // because this is only a software simulation of a real deposit slot) 7 bool DepositSlot::isEnvelopeReceived() const 8 { 9 return true; // deposit envelope was received 10 } // end function isEnvelopeReceived |
Recall from the requirements document that the ATM allows the user up to two minutes to insert an envelope. The current version of member function isEnvelopeReceived simply returns true immediately (line 9 of Fig. G.10), because this is only a software simulation, and we assume that the user has inserted an envelope within the required time frame. If an actual hardware deposit slot were connected to our system, member function isEnvelopeReceived might be implemented to wait for a maximum of two minutes to receive a signal from the hardware deposit slot indicating that the user has indeed inserted a deposit envelope. If isEnvelopeReceived were to receive such a signal within two minutes, the member function would return TRue. If two minutes elapsed and the member function still had not received a signal, then the member function would return false.
Introduction to Computers, the Internet and World Wide Web
Introduction to C++ Programming
Introduction to Classes and Objects
Control Statements: Part 1
Control Statements: Part 2
Functions and an Introduction to Recursion
Arrays and Vectors
Pointers and Pointer-Based Strings
Classes: A Deeper Look, Part 1
Classes: A Deeper Look, Part 2
Operator Overloading; String and Array Objects
Object-Oriented Programming: Inheritance
Object-Oriented Programming: Polymorphism
Templates
Stream Input/Output
Exception Handling
File Processing
Class string and String Stream Processing
Web Programming
Searching and Sorting
Data Structures
Bits, Characters, C-Strings and structs
Standard Template Library (STL)
Other Topics
Appendix A. Operator Precedence and Associativity Chart
Appendix B. ASCII Character Set
Appendix C. Fundamental Types
Appendix D. Number Systems
Appendix E. C Legacy Code Topics
Appendix F. Preprocessor
Appendix G. ATM Case Study Code
Appendix H. UML 2: Additional Diagram Types
Appendix I. C++ Internet and Web Resources
Appendix J. Introduction to XHTML
Appendix K. XHTML Special Characters
Appendix L. Using the Visual Studio .NET Debugger
Appendix M. Using the GNU C++ Debugger
Bibliography