Wrap-Up

This chapter introduced basic hardware and software concepts, and explored C++'s role in developing distributed client/server applications. You studied the history of the Internet and the World Wide Web. We discussed the different types of programming languages, their history and which programming languages are most widely used. We also discussed the C++ Standard Library which contains reusable classes and functions that help C++ programmers create portable C++ programs.

We presented basic object technology concepts, including classes, objects, attributes, behaviors, encapsulation and inheritance. You also learned about the history and purpose of the UMLthe industry-standard graphical language for modeling software systems.

You learned the typical steps for creating and executing a C++ application. Finally, you "test-drove" a sample C++ application similar to the types of applications you will learn to program in this book.

In the next chapter, you will create your first C++ applications. You will see several examples that demonstrate how programs display messages on the screen and obtain information from the user at the keyboard for processing. We analyze and explain each example to help you ease your way into C++ programming.

Introduction to Computers, the Internet and World Wide Web

Introduction to C++ Programming

Introduction to Classes and Objects

Control Statements: Part 1

Control Statements: Part 2

Functions and an Introduction to Recursion

Arrays and Vectors

Pointers and Pointer-Based Strings

Classes: A Deeper Look, Part 1

Classes: A Deeper Look, Part 2

Operator Overloading; String and Array Objects

Object-Oriented Programming: Inheritance

Object-Oriented Programming: Polymorphism

Templates

Stream Input/Output

Exception Handling

File Processing

Class string and String Stream Processing

Web Programming

Searching and Sorting

Data Structures

Bits, Characters, C-Strings and structs

Standard Template Library (STL)

Other Topics

Appendix A. Operator Precedence and Associativity Chart

Appendix B. ASCII Character Set

Appendix C. Fundamental Types

Appendix D. Number Systems

Appendix E. C Legacy Code Topics

Appendix F. Preprocessor

Appendix G. ATM Case Study Code

Appendix H. UML 2: Additional Diagram Types

Appendix I. C++ Internet and Web Resources

Appendix J. Introduction to XHTML

Appendix K. XHTML Special Characters

Appendix L. Using the Visual Studio .NET Debugger

Appendix M. Using the GNU C++ Debugger

Bibliography

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C++ How to Program
C++ How to Program (5th Edition)
ISBN: 0131857576
EAN: 2147483647
Year: 2004
Pages: 627
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