This chapter introduced basic hardware and software concepts, and explored C++'s role in developing distributed client/server applications. You studied the history of the Internet and the World Wide Web. We discussed the different types of programming languages, their history and which programming languages are most widely used. We also discussed the C++ Standard Library which contains reusable classes and functions that help C++ programmers create portable C++ programs.
We presented basic object technology concepts, including classes, objects, attributes, behaviors, encapsulation and inheritance. You also learned about the history and purpose of the UMLthe industry-standard graphical language for modeling software systems.
You learned the typical steps for creating and executing a C++ application. Finally, you "test-drove" a sample C++ application similar to the types of applications you will learn to program in this book.
In the next chapter, you will create your first C++ applications. You will see several examples that demonstrate how programs display messages on the screen and obtain information from the user at the keyboard for processing. We analyze and explain each example to help you ease your way into C++ programming.
Introduction to Computers, the Internet and World Wide Web
Introduction to C++ Programming
Introduction to Classes and Objects
Control Statements: Part 1
Control Statements: Part 2
Functions and an Introduction to Recursion
Arrays and Vectors
Pointers and Pointer-Based Strings
Classes: A Deeper Look, Part 1
Classes: A Deeper Look, Part 2
Operator Overloading; String and Array Objects
Object-Oriented Programming: Inheritance
Object-Oriented Programming: Polymorphism
Templates
Stream Input/Output
Exception Handling
File Processing
Class string and String Stream Processing
Web Programming
Searching and Sorting
Data Structures
Bits, Characters, C-Strings and structs
Standard Template Library (STL)
Other Topics
Appendix A. Operator Precedence and Associativity Chart
Appendix B. ASCII Character Set
Appendix C. Fundamental Types
Appendix D. Number Systems
Appendix E. C Legacy Code Topics
Appendix F. Preprocessor
Appendix G. ATM Case Study Code
Appendix H. UML 2: Additional Diagram Types
Appendix I. C++ Internet and Web Resources
Appendix J. Introduction to XHTML
Appendix K. XHTML Special Characters
Appendix L. Using the Visual Studio .NET Debugger
Appendix M. Using the GNU C++ Debugger
Bibliography