There are two ways to pass the information in structures to functions. You can either pass the entire structure or pass the individual members of a structure. By default, structures are passed by value. Structures and their members can also be passed by reference by passing either references or pointers.
To pass a structure by reference, pass the address of the structure object or a reference to the structure object. Arrays of structureslike all other arraysare passed by reference.
In Chapter 7, we stated that an array could be passed by value by using a structure. To pass an array by value, create a structure (or a class) with the array as a member, then pass an object of that structure (or class) type to a function by value. Because structure objects are passed by value, the array member, too, is passed by value.
Performance Tip 22.1
Passing structures (and especially large structures) by reference is more efficient than passing them by value (which requires the entire structure to be copied). |
Introduction to Computers, the Internet and World Wide Web
Introduction to C++ Programming
Introduction to Classes and Objects
Control Statements: Part 1
Control Statements: Part 2
Functions and an Introduction to Recursion
Arrays and Vectors
Pointers and Pointer-Based Strings
Classes: A Deeper Look, Part 1
Classes: A Deeper Look, Part 2
Operator Overloading; String and Array Objects
Object-Oriented Programming: Inheritance
Object-Oriented Programming: Polymorphism
Templates
Stream Input/Output
Exception Handling
File Processing
Class string and String Stream Processing
Web Programming
Searching and Sorting
Data Structures
Bits, Characters, C-Strings and structs
Standard Template Library (STL)
Other Topics
Appendix A. Operator Precedence and Associativity Chart
Appendix B. ASCII Character Set
Appendix C. Fundamental Types
Appendix D. Number Systems
Appendix E. C Legacy Code Topics
Appendix F. Preprocessor
Appendix G. ATM Case Study Code
Appendix H. UML 2: Additional Diagram Types
Appendix I. C++ Internet and Web Resources
Appendix J. Introduction to XHTML
Appendix K. XHTML Special Characters
Appendix L. Using the Visual Studio .NET Debugger
Appendix M. Using the GNU C++ Debugger
Bibliography