Chapter 3 introduced access specifiers public and private. A base class's public members are accessible within the body of that base class and anywhere that the program has a handle (i.e., a name, reference or pointer) to an object of that base class or one of its derived classes. A base class's private members are accessible only within the body of that base class and the friends of that base class. In this section, we introduce an additional access specifier: protected.
Using protected access offers an intermediate level of protection between public and private access. A base class's protected members can be accessed within the body of that base class, by members and friends of that base class, and by members and friends of any classes derived from that base class.
Derived-class member functions can refer to public and protected members of the base class simply by using the member names. When a derived-class member function redefines a base-class member function, the base-class member can be accessed from the derived class by preceding the base-class member name with the base-class name and the binary scope resolution operator (::). We discuss accessing redefined members of the base class in Section 12.4 and using protected data in Section 12.4.4.
Introduction to Computers, the Internet and World Wide Web
Introduction to C++ Programming
Introduction to Classes and Objects
Control Statements: Part 1
Control Statements: Part 2
Functions and an Introduction to Recursion
Arrays and Vectors
Pointers and Pointer-Based Strings
Classes: A Deeper Look, Part 1
Classes: A Deeper Look, Part 2
Operator Overloading; String and Array Objects
Object-Oriented Programming: Inheritance
Object-Oriented Programming: Polymorphism
Templates
Stream Input/Output
Exception Handling
File Processing
Class string and String Stream Processing
Web Programming
Searching and Sorting
Data Structures
Bits, Characters, C-Strings and structs
Standard Template Library (STL)
Other Topics
Appendix A. Operator Precedence and Associativity Chart
Appendix B. ASCII Character Set
Appendix C. Fundamental Types
Appendix D. Number Systems
Appendix E. C Legacy Code Topics
Appendix F. Preprocessor
Appendix G. ATM Case Study Code
Appendix H. UML 2: Additional Diagram Types
Appendix I. C++ Internet and Web Resources
Appendix J. Introduction to XHTML
Appendix K. XHTML Special Characters
Appendix L. Using the Visual Studio .NET Debugger
Appendix M. Using the GNU C++ Debugger
Bibliography