.NODE

H.2. Additional Diagram Types

The following are the seven diagram types that we have chosen not to use in our Software Engineering Case Study.


  • Object diagrams model a "snapshot" of the system by modeling a system's objects and their relationships at a specific point in time. Each object represents an instance of a class from a class diagram, and several objects may be created from one class. For our ATM system, an object diagram could show several distinct Account objects side by side, illustrating that they are all part of the bank's account database.
  • Component diagrams model the artifacts and componentsresources (which include source files)that make up the system.
  • Deployment diagrams model the rsystem's runtime requirements (such as the computer or computers on which the system will reside), memory requirements, or other devices the system requires during execution.
  • Package diagrams model the hierarchical structure of packages (which are groups of classes) in the system at compile time and the relationships that exist between the packages.
  • Composite structure diagrams model the internal structure of a complex object at runtime. New in UML 2, they allow system designers to hierarchically decompose a complex object into smaller parts. Composite structure diagrams are beyond the scope of our case study. They are more appropriate for larger industrial applications, which exhibit complex groupings of objects at execution time.
  • Interaction overview diagrams, new in UML 2, provide a summary of control flow in the system by combining elements of several types of behavioral diagrams (e.g., activity diagrams, sequence diagrams).
  • Timing diagrams, also new in UML 2, model the timing constraints imposed on stage changes and interactions between objects in a system.

To learn more about these diagrams and advanced UML topics, please visit www.uml.org and the Web resources listed at the ends of Section 1.17 and Section 2.8.

Introduction to Computers, the Internet and World Wide Web

Introduction to C++ Programming

Introduction to Classes and Objects

Control Statements: Part 1

Control Statements: Part 2

Functions and an Introduction to Recursion

Arrays and Vectors

Pointers and Pointer-Based Strings

Classes: A Deeper Look, Part 1

Classes: A Deeper Look, Part 2

Operator Overloading; String and Array Objects

Object-Oriented Programming: Inheritance

Object-Oriented Programming: Polymorphism

Templates

Stream Input/Output

Exception Handling

File Processing

Class string and String Stream Processing

Web Programming

Searching and Sorting

Data Structures

Bits, Characters, C-Strings and structs

Standard Template Library (STL)

Other Topics

Appendix A. Operator Precedence and Associativity Chart

Appendix B. ASCII Character Set

Appendix C. Fundamental Types

Appendix D. Number Systems

Appendix E. C Legacy Code Topics

Appendix F. Preprocessor

Appendix G. ATM Case Study Code

Appendix H. UML 2: Additional Diagram Types

Appendix I. C++ Internet and Web Resources

Appendix J. Introduction to XHTML

Appendix K. XHTML Special Characters

Appendix L. Using the Visual Studio .NET Debugger

Appendix M. Using the GNU C++ Debugger

Bibliography

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C++ How to Program
C++ How to Program (5th Edition)
ISBN: 0131857576
EAN: 2147483647
Year: 2004
Pages: 627
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