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J.1. Introduction

In this appendix, we introduce XHTML[1]the Extensible HyperText Markup Language for creating Web content. Unlike procedural programming languages such as C, Fortran, Cobol and Visual Basic, XHTML is a markup language that specifies the format of text that is displayed in a Web browser, such as Microsoft's Internet Explorer or Netscape's Communicator.

[1] XHTML has replaced the HyperText Markup Language (HTML) as the primary means of describing Web content. XHTML provides more robust, richer and more extensible features than HTML. For more on XHTML/HTML, visit www.w3.org/markup.

One key issue when using XHTML is the separation of the presentation of a document (i.e., the document's appearance when rendered by a browser) from the structure of the document's information. Throughout this appendix, we will discuss this issue in depth.

In this appendix, we build several complete Web pages featuring text, hyperlinks, images, horizontal rules and line breaks. We also discuss more substantial XHTML features, including presentation of information in tables and incorporating forms for collecting information from a Web-page visitor. By the end of this appendix, you will be familiar with the most commonly used XHTML features and will be able to create more complex Web documents. In this appendix, we do not present any C++ programming.

Introduction to Computers, the Internet and World Wide Web

Introduction to C++ Programming

Introduction to Classes and Objects

Control Statements: Part 1

Control Statements: Part 2

Functions and an Introduction to Recursion

Arrays and Vectors

Pointers and Pointer-Based Strings

Classes: A Deeper Look, Part 1

Classes: A Deeper Look, Part 2

Operator Overloading; String and Array Objects

Object-Oriented Programming: Inheritance

Object-Oriented Programming: Polymorphism

Templates

Stream Input/Output

Exception Handling

File Processing

Class string and String Stream Processing

Web Programming

Searching and Sorting

Data Structures

Bits, Characters, C-Strings and structs

Standard Template Library (STL)

Other Topics

Appendix A. Operator Precedence and Associativity Chart

Appendix B. ASCII Character Set

Appendix C. Fundamental Types

Appendix D. Number Systems

Appendix E. C Legacy Code Topics

Appendix F. Preprocessor

Appendix G. ATM Case Study Code

Appendix H. UML 2: Additional Diagram Types

Appendix I. C++ Internet and Web Resources

Appendix J. Introduction to XHTML

Appendix K. XHTML Special Characters

Appendix L. Using the Visual Studio .NET Debugger

Appendix M. Using the GNU C++ Debugger

Bibliography

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C++ How to Program
C++ How to Program (5th Edition)
ISBN: 0131857576
EAN: 2147483647
Year: 2004
Pages: 627
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