In this appendix, we introduce XHTML[1]the Extensible HyperText Markup Language for creating Web content. Unlike procedural programming languages such as C, Fortran, Cobol and Visual Basic, XHTML is a markup language that specifies the format of text that is displayed in a Web browser, such as Microsoft's Internet Explorer or Netscape's Communicator.
[1] XHTML has replaced the HyperText Markup Language (HTML) as the primary means of describing Web content. XHTML provides more robust, richer and more extensible features than HTML. For more on XHTML/HTML, visit www.w3.org/markup.
One key issue when using XHTML is the separation of the presentation of a document (i.e., the document's appearance when rendered by a browser) from the structure of the document's information. Throughout this appendix, we will discuss this issue in depth.
In this appendix, we build several complete Web pages featuring text, hyperlinks, images, horizontal rules and line breaks. We also discuss more substantial XHTML features, including presentation of information in tables and incorporating forms for collecting information from a Web-page visitor. By the end of this appendix, you will be familiar with the most commonly used XHTML features and will be able to create more complex Web documents. In this appendix, we do not present any C++ programming.
Introduction to Computers, the Internet and World Wide Web
Introduction to C++ Programming
Introduction to Classes and Objects
Control Statements: Part 1
Control Statements: Part 2
Functions and an Introduction to Recursion
Arrays and Vectors
Pointers and Pointer-Based Strings
Classes: A Deeper Look, Part 1
Classes: A Deeper Look, Part 2
Operator Overloading; String and Array Objects
Object-Oriented Programming: Inheritance
Object-Oriented Programming: Polymorphism
Templates
Stream Input/Output
Exception Handling
File Processing
Class string and String Stream Processing
Web Programming
Searching and Sorting
Data Structures
Bits, Characters, C-Strings and structs
Standard Template Library (STL)
Other Topics
Appendix A. Operator Precedence and Associativity Chart
Appendix B. ASCII Character Set
Appendix C. Fundamental Types
Appendix D. Number Systems
Appendix E. C Legacy Code Topics
Appendix F. Preprocessor
Appendix G. ATM Case Study Code
Appendix H. UML 2: Additional Diagram Types
Appendix I. C++ Internet and Web Resources
Appendix J. Introduction to XHTML
Appendix K. XHTML Special Characters
Appendix L. Using the Visual Studio .NET Debugger
Appendix M. Using the GNU C++ Debugger
Bibliography