We now consider several advanced C++ features. First, you will learn about the const_cast operator, which allows programmers to add or remove the const qualification of a variable. Next, we discuss namespaces, which can be used to ensure that every identifier in a program has a unique name and can help resolve naming conflicts caused by using libraries that have the same variable, function or class names. We then present several operator keywords that are useful for programmers who have keyboards that do not support certain characters used in operator symbols, such as !, &, ^, ~ and |. We continue our discussion with the mutable storage-class specifier, which enables a programmer to indicate that a data member should always be modifiable, even when it appears in an object that is currently being treated as a const object by the program. Next we introduce two special operators that we can use with pointers to class members to access a data member or member function without knowing its name in advance. Finally, we introduce multiple inheritance, which enables a derived class to inherit the members of several base classes. As part of this introduction, we discuss potential problems with multiple inheritance and how virtual inheritance can be used to solve those problems.
Introduction to Computers, the Internet and World Wide Web
Introduction to C++ Programming
Introduction to Classes and Objects
Control Statements: Part 1
Control Statements: Part 2
Functions and an Introduction to Recursion
Arrays and Vectors
Pointers and Pointer-Based Strings
Classes: A Deeper Look, Part 1
Classes: A Deeper Look, Part 2
Operator Overloading; String and Array Objects
Object-Oriented Programming: Inheritance
Object-Oriented Programming: Polymorphism
Templates
Stream Input/Output
Exception Handling
File Processing
Class string and String Stream Processing
Web Programming
Searching and Sorting
Data Structures
Bits, Characters, C-Strings and structs
Standard Template Library (STL)
Other Topics
Appendix A. Operator Precedence and Associativity Chart
Appendix B. ASCII Character Set
Appendix C. Fundamental Types
Appendix D. Number Systems
Appendix E. C Legacy Code Topics
Appendix F. Preprocessor
Appendix G. ATM Case Study Code
Appendix H. UML 2: Additional Diagram Types
Appendix I. C++ Internet and Web Resources
Appendix J. Introduction to XHTML
Appendix K. XHTML Special Characters
Appendix L. Using the Visual Studio .NET Debugger
Appendix M. Using the GNU C++ Debugger
Bibliography