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Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
ISBN: 1592000096
EAN: 2147483647
Year: 2002
Pages: 203
Authors:
Jonathan S. Harbour
,
Joshua Smith
BUY ON AMAZON
Part I - The Basics of Computer Programming
Welcome to DarkBASIC
Introduction to Computer Programming
Basic Commands, Variables, and Data Types
Characters, Strings, and Text Output
Looping Commands
Making Programs Think Branching Statements and Subroutines
More Power to the Numbers Data Sequences and Arrays
Number Crunching Mathematical and Relational Operators and Commands
Part II - Game Fundamentals Graphics, Sound, Input Devices, and File Access
Basic Graphics Commands
Game Graphics Learning to Use Bitmaps
The Art of Using Animated Sprites for 2D Games
Programming the Keyboard, Mouse, and Joystick
Adding Sound Effects to Your Game
Playing Some Tunes CD Audio, MIDI and MP3 Music
Loading and Saving Information Using Files
Playing Intro Movies and Cut-Scenes
Part III - Advanced Topics 3D Graphics and Multiplayer Programming
Fundamentals of 3D Graphics Programming
Multiplayer Programming The Crazy Carnage Game
Epilogue
Epilogue
Part IV - Appendixes
Appendix A Answers to the Chapter Quizzes
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
ISBN: 1592000096
EAN: 2147483647
Year: 2002
Pages: 203
Authors:
Jonathan S. Harbour
,
Joshua Smith
BUY ON AMAZON
Absolute Beginner[ap]s Guide to Project Management
Project Management Overview
Principles of an Effective Budget
Management Fundamentals for Project Control
The Common Sources of Project Risk
Essential Elements of Managing Expectations
A Practitioners Guide to Software Test Design
Section I - Black Box Testing Techniques
Pairwise Testing
Domain Analysis Testing
Data Flow Testing
Exploratory Testing
Cisco CallManager Fundamentals (2nd Edition)
Overview of Station Device Features Supported by CallManager
Trunk Devices
SIP
Summary
System Tools
The Java Tutorial: A Short Course on the Basics, 4th Edition
What Is an Object?
Summary
Summary of Exceptions
Questions and Exercises
The Life Cycle of a Thread
FileMaker 8 Functions and Scripts Desk Reference
Atan()
Degrees()
Get(RecordID)
IsValidExpression()
Developer Tools
Digital Character Animation 3 (No. 3)
Chapter Three. Rigging Characters
Posing the Body Naturally
Chapter Eight. Animal Motion
Insects and Spiders
Acting Vs. Animating
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