Flylib.com
Digital Character Animation 3 (No. 3)
ISBN: 0321376005
EAN: 2147483647
Year: 2004
Pages: 84
Authors:
George Maestri
BUY ON AMAZON
Chapter One. Basics of Character Design
Chapter One. Basics of Character Design
Approaching Design as an Artist
Design Styles
Designing a Character
Finalizing Your Design
Chapter Two. Modeling Characters
Chapter Two. Modeling Characters
Surface Types
Creating Characters
Conclusion
Chapter Three. Rigging Characters
Chapter Three. Rigging Characters
Hierarchies and Character Animation
Facial Rigging
Mesh Deformation
Refining Rigs
Conclusion
Chapter Four. Basics of Animation
Chapter Four. Basics of Animation
Understanding Motion
Animation Interfaces
The Language of Movement
Secondary Action
Conclusion
Chapter Five. Creating Strong Poses
Chapter Five. Creating Strong Poses
Posing the Body Naturally
Creating Appealing Poses
Animating with Poses
Conclusion
Chapter Six. Walking and Locomotion
Chapter Six. Walking and Locomotion
The Mechanics of Walking
Animating Walks
Beyond Walking
Adding Personality to a Walk
Transitions
Conclusion
Chapter Seven. Facial and Dialogue Animation
Chapter Seven. Facial and Dialogue Animation
Animating the Face
Animating Dialogue
Conclusion
Chapter Eight. Animal Motion
Chapter Eight. Animal Motion
Four-Legged Mammals
Reptiles
Insects and Spiders
Conclusion
Chapter Nine. Acting
Chapter Nine. Acting
Acting Vs. Animating
Acting and Story
Acting Technique
Acting and the Body
Other Techniques
Conclusion
Chapter Ten. Directing and Filmmaking
Chapter Ten. Directing and Filmmaking
Characters and Story
Developing a Story
Conclusion
Digital Character Animation 3 (No. 3)
ISBN: 0321376005
EAN: 2147483647
Year: 2004
Pages: 84
Authors:
George Maestri
BUY ON AMAZON
ADO.NET 3.5 Cookbook (Cookbooks (OReilly))
Resolving Data Conflicts
Creating a New SQL Server Database
Getting a SQL Server Query Plan
A.3. Structures
A.6. Delegates
Beginning Cryptography with Java
Symmetric Key Cryptography
Asymmetric Key Cryptography
Object Description in Cryptography Using ASN.1
Certificate Revocation and Path Validation
Appendix A Solutions to Exercises
Secure Programming Cookbook for C and C++: Recipes for Cryptography, Authentication, Input Validation & More
Specifying a Runtime Library Variant
Getting the Minimum and Maximum Values for a Numeric Type
Counting the Number of Characters, Words, and Lines in a Text File
Using Hashed Containers
Validating an XML Document with a DTD
Persuasive Technology: Using Computers to Change What We Think and Do (Interactive Technologies)
Overview of Captology
The Functional Triad Computers in Persuasive Roles
Computers as Persuasive Media Simulation
Credibility and Computers
Increasing Persuasion through Mobility and Connectivity
Cisco ASA: All-in-One Firewall, IPS, and VPN Adaptive Security Appliance
Packet Filtering
Transparent Firewalls
Directing Traffic to the AIP-SSM
Advanced Features
Manual (Cut-and-Paste) Enrollment
User Interfaces in C#: Windows Forms and Custom Controls
Classic Controls
Custom Controls
Design-Time Support for Custom Controls
Dynamic User Interface
GDI+ Basics
flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net
Privacy policy
This website uses cookies. Click
here
to find out more.
Accept cookies