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Digital Character Animation 3 (No. 3)
ISBN: 0321376005
EAN: 2147483647
Year: 2004
Pages: 84
Authors:
George Maestri
BUY ON AMAZON
Chapter One. Basics of Character Design
Chapter One. Basics of Character Design
Approaching Design as an Artist
Design Styles
Designing a Character
Finalizing Your Design
Chapter Two. Modeling Characters
Chapter Two. Modeling Characters
Surface Types
Creating Characters
Conclusion
Chapter Three. Rigging Characters
Chapter Three. Rigging Characters
Hierarchies and Character Animation
Facial Rigging
Mesh Deformation
Refining Rigs
Conclusion
Chapter Four. Basics of Animation
Chapter Four. Basics of Animation
Understanding Motion
Animation Interfaces
The Language of Movement
Secondary Action
Conclusion
Chapter Five. Creating Strong Poses
Chapter Five. Creating Strong Poses
Posing the Body Naturally
Creating Appealing Poses
Animating with Poses
Conclusion
Chapter Six. Walking and Locomotion
Chapter Six. Walking and Locomotion
The Mechanics of Walking
Animating Walks
Beyond Walking
Adding Personality to a Walk
Transitions
Conclusion
Chapter Seven. Facial and Dialogue Animation
Chapter Seven. Facial and Dialogue Animation
Animating the Face
Animating Dialogue
Conclusion
Chapter Eight. Animal Motion
Chapter Eight. Animal Motion
Four-Legged Mammals
Reptiles
Insects and Spiders
Conclusion
Chapter Nine. Acting
Chapter Nine. Acting
Acting Vs. Animating
Acting and Story
Acting Technique
Acting and the Body
Other Techniques
Conclusion
Chapter Ten. Directing and Filmmaking
Chapter Ten. Directing and Filmmaking
Characters and Story
Developing a Story
Conclusion
Digital Character Animation 3 (No. 3)
ISBN: 0321376005
EAN: 2147483647
Year: 2004
Pages: 84
Authors:
George Maestri
BUY ON AMAZON
Building Web Applications with UML (2nd Edition)
Summary
Requirements and Use Cases
Discussion
Guidelines for Web Application Design
Virtual and Physical HTTP Resources
C++ GUI Programming with Qt 3
Signals and Slots in Depth
Subclassing QMainWindow
Implementing Application Functionality
Graphics with QCanvas
TCP Networking with QSocket
SQL Hacks
Hack 25. Keep a Running Total
Hack 51. Display Rows As Columns
Locking and Performance
Hack 67. Lock Implicitly Within Transactions
Reporting
The New Solution Selling: The Revolutionary Sales Process That Is Changing the Way People Sell [NEW SOLUTION SELLING 2/E]
Chapter Two Principles
Chapter Eight Creating Visions Biased to Your Solution
Chapter Fourteen Getting Started with the Process
Chapter Sixteen Creating and Sustaining High-Performance Sales Cultures
Appendix B Solution Selling: A Scalable Approach
Google Maps Hacks: Tips & Tools for Geographic Searching and Remixing
Hacks 19: Introduction
Hacks 1016: Introduction
Hack 30. Stay Out of Traffic Jams
Hack 36. Get Driving Directions for More Than Two Locations
Hack 55. Put Photographs on Your Google Maps
Twisted Network Programming Essentials
Uploading a File
Working with POST Data from HTML Forms
Storing Web Data in an SQL Database
Running an HTTP Proxy Server
Mail Clients
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