Flylib.com
Digital Character Animation 3 (No. 3)
ISBN: 0321376005
EAN: 2147483647
Year: 2004
Pages: 84
Authors:
George Maestri
BUY ON AMAZON
Chapter One. Basics of Character Design
Chapter One. Basics of Character Design
Approaching Design as an Artist
Design Styles
Designing a Character
Finalizing Your Design
Chapter Two. Modeling Characters
Chapter Two. Modeling Characters
Surface Types
Creating Characters
Conclusion
Chapter Three. Rigging Characters
Chapter Three. Rigging Characters
Hierarchies and Character Animation
Facial Rigging
Mesh Deformation
Refining Rigs
Conclusion
Chapter Four. Basics of Animation
Chapter Four. Basics of Animation
Understanding Motion
Animation Interfaces
The Language of Movement
Secondary Action
Conclusion
Chapter Five. Creating Strong Poses
Chapter Five. Creating Strong Poses
Posing the Body Naturally
Creating Appealing Poses
Animating with Poses
Conclusion
Chapter Six. Walking and Locomotion
Chapter Six. Walking and Locomotion
The Mechanics of Walking
Animating Walks
Beyond Walking
Adding Personality to a Walk
Transitions
Conclusion
Chapter Seven. Facial and Dialogue Animation
Chapter Seven. Facial and Dialogue Animation
Animating the Face
Animating Dialogue
Conclusion
Chapter Eight. Animal Motion
Chapter Eight. Animal Motion
Four-Legged Mammals
Reptiles
Insects and Spiders
Conclusion
Chapter Nine. Acting
Chapter Nine. Acting
Acting Vs. Animating
Acting and Story
Acting Technique
Acting and the Body
Other Techniques
Conclusion
Chapter Ten. Directing and Filmmaking
Chapter Ten. Directing and Filmmaking
Characters and Story
Developing a Story
Conclusion
Digital Character Animation 3 (No. 3)
ISBN: 0321376005
EAN: 2147483647
Year: 2004
Pages: 84
Authors:
George Maestri
BUY ON AMAZON
Cisco IOS in a Nutshell (In a Nutshell (OReilly))
Distance-Vector and Link-State Routing Protocols
EIGRP
Border Gateway Protocol
Multicast Routing
A.2. OSI Reference Model
MySQL Clustering
Adding Tables
Performance Metrics
A MySQL Cluster Binaries
An Overview of Binary Options
C Glossary of Cluster Terminology
The New Solution Selling: The Revolutionary Sales Process That Is Changing the Way People Sell [NEW SOLUTION SELLING 2/E]
Chapter One Solutions
Chapter Three Sales Process
Chapter Four Precall Planning and Research
Chapter Eleven Gaining Access to People with Power
Chapter Twelve Controlling the Buying Process
Information Dashboard Design: The Effective Visual Communication of Data
Even Dashboards Have a History
Encoding Quantitative Data Inaccurately
Organize the Information to Support Its Meaning and Use
Design for Use as a Launch Pad
Putting It All Together
Java All-In-One Desk Reference For Dummies
Adding Some Methods to Your Madness
Using the ArrayList Class
Getting Input from the User
Using JavaBeans
Working with Files
Python Programming for the Absolute Beginner, 3rd Edition
Whats Python Not Good For?
Submitting PyErrata Reports
Surfing on the Shoulders of Giants
Implementing Stacks
Section A.2. Major Changes in 1.6
flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net
Privacy policy
This website uses cookies. Click
here
to find out more.
Accept cookies