Software Reusability

People who write object-oriented programs concentrate on implementing useful classes. There is a tremendous motivation to capture and catalog classes so that they can be accessed by large segments of the programming community. Many substantial class libraries exist and others are being developed worldwide. Software is increasingly being constructed from existing, well-defined, carefully tested, well-documented, portable, high-performance, widely available components. This kind of software reusability speeds the development of powerful, high-quality software. Rapid applications development (RAD) through the mechanisms of reusable componentry has become an important field.

Significant problems must be solved, however, before the full potential of software reusability can be realized. We need cataloging schemes, licensing schemes, protection mechanisms to ensure that master copies of classes are not corrupted, description schemes so that designers of new systems can easily determine whether existing objects meet their needs, browsing mechanisms to determine what classes are available and how closely they meet software developer requirements and the like. Many interesting research and development problems need to be solved. There is great motivation to solve these problems, because the potential value of their solutions is enormous.

Introduction to Computers, the Internet and World Wide Web

Introduction to C++ Programming

Introduction to Classes and Objects

Control Statements: Part 1

Control Statements: Part 2

Functions and an Introduction to Recursion

Arrays and Vectors

Pointers and Pointer-Based Strings

Classes: A Deeper Look, Part 1

Classes: A Deeper Look, Part 2

Operator Overloading; String and Array Objects

Object-Oriented Programming: Inheritance

Object-Oriented Programming: Polymorphism


Stream Input/Output

Exception Handling

File Processing

Class string and String Stream Processing

Web Programming

Searching and Sorting

Data Structures

Bits, Characters, C-Strings and structs

Standard Template Library (STL)

Other Topics

Appendix A. Operator Precedence and Associativity Chart

Appendix B. ASCII Character Set

Appendix C. Fundamental Types

Appendix D. Number Systems

Appendix E. C Legacy Code Topics

Appendix F. Preprocessor

Appendix G. ATM Case Study Code

Appendix H. UML 2: Additional Diagram Types

Appendix I. C++ Internet and Web Resources

Appendix J. Introduction to XHTML

Appendix K. XHTML Special Characters

Appendix L. Using the Visual Studio .NET Debugger

Appendix M. Using the GNU C++ Debugger


C++ How to Program
C++ How to Program (5th Edition)
ISBN: 0131857576
EAN: 2147483647
Year: 2004
Pages: 627
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