People who write object-oriented programs concentrate on implementing useful classes. There is a tremendous motivation to capture and catalog classes so that they can be accessed by large segments of the programming community. Many substantial class libraries exist and others are being developed worldwide. Software is increasingly being constructed from existing, well-defined, carefully tested, well-documented, portable, high-performance, widely available components. This kind of software reusability speeds the development of powerful, high-quality software. Rapid applications development (RAD) through the mechanisms of reusable componentry has become an important field.
Significant problems must be solved, however, before the full potential of software reusability can be realized. We need cataloging schemes, licensing schemes, protection mechanisms to ensure that master copies of classes are not corrupted, description schemes so that designers of new systems can easily determine whether existing objects meet their needs, browsing mechanisms to determine what classes are available and how closely they meet software developer requirements and the like. Many interesting research and development problems need to be solved. There is great motivation to solve these problems, because the potential value of their solutions is enormous.
Introduction to Computers, the Internet and World Wide Web
Introduction to C++ Programming
Introduction to Classes and Objects
Control Statements: Part 1
Control Statements: Part 2
Functions and an Introduction to Recursion
Arrays and Vectors
Pointers and Pointer-Based Strings
Classes: A Deeper Look, Part 1
Classes: A Deeper Look, Part 2
Operator Overloading; String and Array Objects
Object-Oriented Programming: Inheritance
Object-Oriented Programming: Polymorphism
Templates
Stream Input/Output
Exception Handling
File Processing
Class string and String Stream Processing
Web Programming
Searching and Sorting
Data Structures
Bits, Characters, C-Strings and structs
Standard Template Library (STL)
Other Topics
Appendix A. Operator Precedence and Associativity Chart
Appendix B. ASCII Character Set
Appendix C. Fundamental Types
Appendix D. Number Systems
Appendix E. C Legacy Code Topics
Appendix F. Preprocessor
Appendix G. ATM Case Study Code
Appendix H. UML 2: Additional Diagram Types
Appendix I. C++ Internet and Web Resources
Appendix J. Introduction to XHTML
Appendix K. XHTML Special Characters
Appendix L. Using the Visual Studio .NET Debugger
Appendix M. Using the GNU C++ Debugger
Bibliography