STL Internet and Web Resources

Answers to Self Review Exercises

23.1

False. These were avoided for performance reasons.

23.2

Associative.

23.3

Input, output, forward, bidirectional, random access.

23.4

False. It is actually vice versa.

23.5

True.

23.6

False. STL algorithms are not member functions. They operate indirectly on containers, through iterators.

23.7

True.

23.8

stack, queue, priority_queue.

23.9

False. It actually yields the position just after the end of the container.

23.10

Iterators.

23.11

Random-access.

Exercises

23.12

Write a function template palindrome that takes a vector parameter and returns TRue or false according to whether the vector does or does not read the same forward as backward (e.g., a vector containing 1, 2, 3, 2, 1 is a palindrome, but a vector containing 1, 2, 3, 4 is not).

23.13

Modify Fig. 23.40, the Sieve of Eratosthenes, so that, if the number the user inputs into the program is not prime, the program displays the prime factors of the number. Remember that a prime number's factors are only 1 and the prime number itself. Every nonprime number has a unique prime factorization. For example, the factors of 54 are 2, 3, 3 and 3. When these values are multiplied together, the result is 54. For the number 54, the prime factors output should be 2 and 3.

23.14

Modify Exercise 23.13 so that, if the number the user inputs into the program is not prime, the program displays the prime factors of the number and the number of times each prime factor appears in the unique prime factorization. For example, the output for the number 54 should be

The unique prime factorization of 54 is: 2 * 3 * 3 * 3

Introduction to Computers, the Internet and World Wide Web

Introduction to C++ Programming

Introduction to Classes and Objects

Control Statements: Part 1

Control Statements: Part 2

Functions and an Introduction to Recursion

Arrays and Vectors

Pointers and Pointer-Based Strings

Classes: A Deeper Look, Part 1

Classes: A Deeper Look, Part 2

Operator Overloading; String and Array Objects

Object-Oriented Programming: Inheritance

Object-Oriented Programming: Polymorphism

Templates

Stream Input/Output

Exception Handling

File Processing

Class string and String Stream Processing

Web Programming

Searching and Sorting

Data Structures

Bits, Characters, C-Strings and structs

Standard Template Library (STL)

Other Topics

Appendix A. Operator Precedence and Associativity Chart

Appendix B. ASCII Character Set

Appendix C. Fundamental Types

Appendix D. Number Systems

Appendix E. C Legacy Code Topics

Appendix F. Preprocessor

Appendix G. ATM Case Study Code

Appendix H. UML 2: Additional Diagram Types

Appendix I. C++ Internet and Web Resources

Appendix J. Introduction to XHTML

Appendix K. XHTML Special Characters

Appendix L. Using the Visual Studio .NET Debugger

Appendix M. Using the GNU C++ Debugger

Bibliography



C++ How to Program
C++ How to Program (5th Edition)
ISBN: 0131857576
EAN: 2147483647
Year: 2004
Pages: 627

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