(Optional) Software Engineering Case Study: Identifying Class Attributes in the ATM System

(Optional) Software Engineering Case Study Identifying Class Attributes in the ATM System

In Section 4.11, we began the first stage of an object-oriented design (OOD) for our ATM systemanalyzing the requirements document and identifying the classes needed to implement the system. We listed the nouns and noun phrases in the requirements document and identified a separate class for each one that plays a significant role in the ATM system. We then modeled the classes and their relationships in a UML class diagram (Fig. 4.24). Classes have attributes (data) and operations (behaviors). Class attributes are implemented in C# programs as instance variables and properties, and class operations are implemented as methods and properties. In this section, we determine many of the attributes needed in the ATM system. In Section 6.10, we examine how these attributes represent an object's state. In Section 7.15, we determine the operations for our classes.

Identifying Attributes

Consider the attributes of some real-world objects: A person's attributes include height, weight and whether the person is left-handed, right-handed or ambidextrous. A radio's attributes include its station setting, its volume setting and its AM or FM setting. A car's attributes include its speedometer and odometer readings, the amount of gas in its tank and what gear it is in. A personal computer's attributes include its manufacturer (e.g., Dell, Gateway, Sun, Apple or IBM), type of screen (e.g., LCD or CRT), main memory size and hard disk size.

We can identify many attributes of the classes in our system by looking for descriptive words and phrases in the requirements document. For each one we find that plays a significant role in the ATM system, we create an attribute and assign it to one or more of the classes identified in Section 4.11. We also create attributes to represent any additional data that a class may need as such needs become clear throughout the design process.

Figure 5.18 lists the words or phrases from the requirements document that describe each class. For example, the requirements document describes the steps taken to obtain a "withdrawal amount," so we list "amount" next to class Withdrawal.

Figure 5.18. Descriptive words and phrases from the ATM requirements document.

Class

Descriptive words and phrases

ATM

user is authenticated

BalanceInquiry

account number

Withdrawal

account number

 

amount

Deposit

account number

 

amount

BankDatabase

[no descriptive words or phrases]

Account

account number

 

PIN

 

balance

Screen

[no descriptive words or phrases]

Keypad

[no descriptive words or phrases]

CashDispenser

begins each day loaded with 500 $20 bills

DepositSlot

[no descriptive words or phrases]

Figure 5.18 leads us to create one attribute of class ATM. Class ATM maintains information about the state of the ATM. The phrase "user is authenticated" describes a state of the ATM (we discuss states in detail in Section 6.10), so we include userAuthenticated as a bool attribute (i.e., an attribute that has a value of either true or false). This attribute indicates whether the ATM has successfully authenticated the current useruserAuthenticated must be true for the system to allow the user to perform transactions and access account information. This attribute helps ensure the security of the data in the system.

Classes BalanceInquiry, Withdrawal and Deposit share one attribute. Each transaction involves an "account number" that corresponds to the account of the user making the transaction. We assign integer attribute accountNumber to each transaction class to identify the account to which an object of the class applies.

Descriptive words and phrases in the requirements document also suggest some differences in the attributes required by each transaction class. The requirements document indicates that to withdraw cash or deposit funds, users must enter a specific "amount" of money to be withdrawn or deposited, respectively. Thus, we assign to classes Withdrawal and Deposit an attribute amount to store the value supplied by the user. The amounts of money related to a withdrawal and a deposit are defining characteristics of these transactions that the system requires for them to take place. Recall that C# represents monetary amounts with type decimal. Note that class BalanceInquiry does not need additional data to perform its taskit requires only an account number to indicate the account whose balance should be retrieved.

Class Account has several attributes. The requirements document states that each bank account has an "account number" and a "PIN," which the system uses for identifying accounts and authenticating users. We assign to class Account two integer attributes: accountNumber and pin. The requirements document also specifies that an account maintains a "balance" of the amount of money in the account, and that the money the user deposits does not become available for a withdrawal until the bank verifies the amount of cash in the deposit envelope and any checks in the envelope clear. An account must still record the amount of money that a user deposits, however. Therefore, we decide that an account should represent a balance using two decimal attributesavailableBalance and totalBalance. Attribute availableBalance tracks the amount of money that a user can withdraw from the account. Attribute totalBalance refers to the total amount of money that the user has "on deposit" (i.e., the amount of money available, plus the amount of cash deposits waiting to be verified or the amount of checks waiting to be cleared). For example, suppose an ATM user deposits $50.00 in cash into an empty account. The totalBalance attribute would increase to $50.00 to record the deposit, but the availableBalance would remain at $0 until a bank employee counts the amount of cash in the envelope and confirms the total. [Note: We assume that the bank updates the availableBalance attribute of an Account soon after the ATM transaction occurs, in response to confirming that $50 worth of cash was found in the deposit envelope. We assume that this update occurs through a transaction that a bank employee performs using a bank system other than the ATM. Thus, we do not discuss this transaction in our case study.]

Class CashDispenser has one attribute. The requirements document states that the cash dispenser "begins each day loaded with 500 $20 bills." The cash dispenser must keep track of the number of bills it contains to determine whether enough cash is on hand to satisfy withdrawal requests. We assign to class CashDispenser integer attribute count, which is initially set to 500.

For real problems in industry, there is no guarantee that requirements documents will be rich enough and precise enough for the object-oriented systems designer to determine all the attributes, or even all the classes. The need for additional classes, attributes and behaviors may become clear as the design process proceeds. As we progress through this case study, we too will continue to add, modify and delete information about the classes in our system.

Modeling Attributes

The class diagram in Fig. 5.19 lists some of the attributes for the classes in our systemthe descriptive words and phrases in Fig. 5.18 helped us identify these attributes. For simplicity, Fig. 5.19 does not show the associations among classeswe showed these in Fig. 4.24. Systems designers commonly do this. Recall that in the UML, a class's attributes are placed in the middle compartment of the class's rectangle. We list each attribute's name and type separated by a colon (:), followed in some cases by an equal sign (=) and an initial value.

Figure 5.19. Classes with attributes.

Consider the userAuthenticated attribute of class ATM:

userAuthenticated : bool = false

This attribute declaration contains three pieces of information about the attribute. The attribute name is userAuthenticated. The attribute type is bool. In C#, an attribute can be represented by a simple type, such as bool, int, double or decimal, or a class typeas discussed in Chapter 4. We have chosen to model only simple-type attributes in Fig. 5.19we discuss the reasoning behind this decision shortly.

We can also indicate an initial value for an attribute. Attribute userAuthenticated in class ATM has an initial value of false. This indicates that the system initially does not consider the user to be authenticated. If an attribute has no initial value specified, only its name and type (separated by a colon) are shown. For example, the accountNumber attribute of class BalanceInquiry is an int. Here we show no initial value, because the value of this attribute is a number that we do not yet know. This number will be determined at execution time based on the account number entered by the current ATM user.

Figure 5.19 does not contain attributes for classes Screen, Keypad and DepositSlot. These are important components of our system for which our design process simply has not yet revealed any attributes. We may discover some, however, in the remaining phases of design or when we implement these classes in C#. This is perfectly normal.

Software Engineering Observation 5 6

Early in the design process, classes often lack attributes (and operations). Such classes should not be eliminated, however, because attributes (and operations) may become evident in the later phases of design and implementation.

Note that Fig. 5.19 also does not include attributes for class BankDatabase. We have chosen to include only simple-type attributes in Fig. 5.19 (and in similar class diagrams throughout the case study). A class-type attribute is modeled more clearly as an association (in particular, a composition) between the class with the attribute and the attribute's own class. For example, the class diagram in Fig. 4.24 indicates that class BankDatabase participates in a composition relationship with zero or more Account objects. From this composition, we can determine that when we implement the ATM system in C#, we will be required to create an attribute of class BankDatabase to hold zero or more Account objects. Similarly, we will assign attributes to class ATM that correspond to its composition relationships with classes Screen, Keypad, CashDispenser and DepositSlot. These composition-based attributes would be redundant if modeled in Fig. 5.19, because the compositions modeled in Fig. 4.24 already convey the fact that the database contains information about zero or more accounts and that an ATM is composed of a screen, keypad, cash dispenser and deposit slot. Software developers typically model these whole/part relationships as composition associations rather than as attributes required to implement the relationships.

The class diagram in Fig. 5.19 provides a solid basis for the structure of our model, but the diagram is not complete. In Section 6.10, we identify the states and activities of the objects in the model, and in Section 7.15 we identify the operations that the objects perform. As we present more of the UML and object-oriented design, we will continue to strengthen the structure of our model.

Software Engineering Case Study Self-Review Exercises

5.1

We typically identify the attributes of the classes in our system by analyzing the __________ in the requirements document.

  1. nouns and noun phrases
  2. descriptive words and phrases
  3. verbs and verb phrases
  4. All of the above.
5.2

Which of the following is not an attribute of an airplane?

  1. length
  2. wingspan
  3. fly
  4. number of seats
 
5.3

Describe the meaning of the following attribute declaration of class CashDispenser in the class diagram in Fig. 5.19:

count : int = 500

Answers to Software Engineering Case Study Self-Review Exercises

5.1

b.

5.2

c. Fly is an operation or behavior of an airplane, not an attribute.

5.3

This declaration indicates that attribute count is an int with an initial value of 500; count keeps track of the number of bills available in the CashDispenser at any given time.

Preface

Index

    Introduction to Computers, the Internet and Visual C#

    Introduction to the Visual C# 2005 Express Edition IDE

    Introduction to C# Applications

    Introduction to Classes and Objects

    Control Statements: Part 1

    Control Statements: Part 2

    Methods: A Deeper Look

    Arrays

    Classes and Objects: A Deeper Look

    Object-Oriented Programming: Inheritance

    Polymorphism, Interfaces & Operator Overloading

    Exception Handling

    Graphical User Interface Concepts: Part 1

    Graphical User Interface Concepts: Part 2

    Multithreading

    Strings, Characters and Regular Expressions

    Graphics and Multimedia

    Files and Streams

    Extensible Markup Language (XML)

    Database, SQL and ADO.NET

    ASP.NET 2.0, Web Forms and Web Controls

    Web Services

    Networking: Streams-Based Sockets and Datagrams

    Searching and Sorting

    Data Structures

    Generics

    Collections

    Appendix A. Operator Precedence Chart

    Appendix B. Number Systems

    Appendix C. Using the Visual Studio 2005 Debugger

    Appendix D. ASCII Character Set

    Appendix E. Unicode®

    Appendix F. Introduction to XHTML: Part 1

    Appendix G. Introduction to XHTML: Part 2

    Appendix H. HTML/XHTML Special Characters

    Appendix I. HTML/XHTML Colors

    Appendix J. ATM Case Study Code

    Appendix K. UML 2: Additional Diagram Types

    Appendix L. Simple Types

    Index



    Visual C# How to Program
    Visual C# 2005 How to Program (2nd Edition)
    ISBN: 0131525239
    EAN: 2147483647
    Year: 2004
    Pages: 600

    Flylib.com © 2008-2020.
    If you may any questions please contact us: flylib@qtcs.net