What Is a Computer?

A computer is an electronic device capable of performing computations and making logical decisions at speeds millions, billions and even trillions of times faster than human being. For example, many of today's personal computers can perform a billion additions per second. A person operating a desk calculator could spend an entire lifetime performing calculations and still not complete as many calculations as even today's more modest personal computers can perform in one second. (Points to ponder: How would you know whether the person added the numbers correctly? How would you know whether the computer added the numbers correctly?) The most powerful computers are called supercomputers; some of these are already performing trillions of additions per second!

Computers process data under the control of sets of instructions called computer programs. These programs guide computers through orderly sets of actions that are specified by people known as computer programmers.

A computer consists of various devices referred to as hardware (e.g., the keyboard, screen, mouse, hard drive, memory, DVDs and processing units). The programs that run on a computer are referred to as software (e.g., word processing programs, e-mail and games). Hardware costs have been declining dramatically in recent years, to the point that personal computers have become a commodity. Historically, however, software development costs have risen steadily as programmers develop ever more powerful and complex applications without being able to significantly improve the software development process. In this book, you will learn object-oriented programminga technology that is dramatically reducing software development costs.

Preface

Index

    Introduction to Computers, the Internet and Visual C#

    Introduction to the Visual C# 2005 Express Edition IDE

    Introduction to C# Applications

    Introduction to Classes and Objects

    Control Statements: Part 1

    Control Statements: Part 2

    Methods: A Deeper Look

    Arrays

    Classes and Objects: A Deeper Look

    Object-Oriented Programming: Inheritance

    Polymorphism, Interfaces & Operator Overloading

    Exception Handling

    Graphical User Interface Concepts: Part 1

    Graphical User Interface Concepts: Part 2

    Multithreading

    Strings, Characters and Regular Expressions

    Graphics and Multimedia

    Files and Streams

    Extensible Markup Language (XML)

    Database, SQL and ADO.NET

    ASP.NET 2.0, Web Forms and Web Controls

    Web Services

    Networking: Streams-Based Sockets and Datagrams

    Searching and Sorting

    Data Structures

    Generics

    Collections

    Appendix A. Operator Precedence Chart

    Appendix B. Number Systems

    Appendix C. Using the Visual Studio 2005 Debugger

    Appendix D. ASCII Character Set

    Appendix E. Unicode®

    Appendix F. Introduction to XHTML: Part 1

    Appendix G. Introduction to XHTML: Part 2

    Appendix H. HTML/XHTML Special Characters

    Appendix I. HTML/XHTML Colors

    Appendix J. ATM Case Study Code

    Appendix K. UML 2: Additional Diagram Types

    Appendix L. Simple Types

    Index



    Visual C# How to Program
    Visual C# 2005 How to Program (2nd Edition)
    ISBN: 0131525239
    EAN: 2147483647
    Year: 2004
    Pages: 600

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