Typically, with TCP, a server "waits" for a connection request from a client. Often, the server program contains a control statement or block of code that executes continuously until the server receives a request. On receiving a request, the server establishes a connection to the client. The server then uses this connectionmanaged by an object of class Socketto handle future requests from that client and to send data to the client. Since programs that communicate via TCP process the data they send and receive as streams of bytes, programmers sometimes refer to Sockets as "stream Sockets."
Establishing a simple server with TCP and stream sockets requires five steps. First, create an object of class TcpListener of namespace System.Net.Sockets. This class represents a TCP stream socket through which a server can listen for requests. Creating a new TcpListener, as in
TcpListener server = new TcpListener( ipAddress, port );
binds (assigns) the server application to the specified port number. A port number is a numeric identifier that an application uses to identify itself at a given network address, also known as an Internet Protocol Address (IP Address). IP addresses identify computers on the Internet. In fact, Web-site names, such as www.deitel.com, are aliases for IP addresses. An IP address is represented by an object of class IPAddress of namespace System.Net. Any application that performs networking identifies itself via an IP address/port number pairno two applications can have the same port number at a given IP address. Explicitly binding a socket to a connection port (using method Bind of class Socket) is usually unnecessary, because class TcpListener and other classes discussed in this chapter do it automatically, along with other socket-initialization operations.
To receive requests, TcpListener first must listen for them. The second step in the connection process is to call TcpListener's Start method, which causes the TcpListener object to begin listening for connection requests. The server listens indefinitely for a requesti.e., the execution of the server-side application waits until some client attempts to connect with it. The server creates a connection to the client when it receives a connection request. An object of class Socket (namespace System.Net.Sockets) manages a connection to a client. Method AcceptSocket of class TcpListener accepts a connection request. This method returns a Socket object upon connection, as in the statement
Socket connection = server.AcceptSocket();
When the server receives a request, AcceptSocket calls method Accept of the TcpListener's underlying Socket to make the connection. This is an example of how networking complexity is hidden from the programmer. You simply place the preceding statement in a server-side programthe classes of namespace System.Net.Sockets handle the details of accepting requests and establishing connections.
The third step establishes the streams used for communication with the client. In this step, we create a NetworkStream object that uses the Socket object representing the connection to perform the actual sending and receiving of data. In our forthcoming example, we use this NetworkStream object to create a BinaryWriter and a BinaryReader that will be used to send information to and receive information from the client, respectively.
Step four is the processing phase, in which the server and client communicate using the connection established in the third step. In this phase, the client uses BinaryWriter method Write and BinaryReader method ReadString to perform the appropriate communications.
The fifth step is the connection-termination phase. When the client and server have finished communicating, the server calls method Close of the BinaryReader, BinaryWriter, NetworkStream and Socket to terminate the connection. The server can then return to step two to wait for the next connection request. Note that the documentation for class Socket recommends that you call method Shutdown before method Close to ensure that all data is sent and received before the Socket closes.
One problem associated with the server scheme described in this section is that step four blocks other requests while processing the connected client's request, so no other client can connect with the server while the code that defines the processing phase is executing. The most common technique for addressing this problem is to use multithreaded servers, which place the processing-phase code in a separate thread. For each connection request the server receives, it creates a THRead to process the connection, leaving its TcpListener (or Socket) free to receive other connections. We demonstrate a multithreaded server in Section 23.8.
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Preface
Index
Introduction to Computers, the Internet and Visual C#
Introduction to the Visual C# 2005 Express Edition IDE
Introduction to C# Applications
Introduction to Classes and Objects
Control Statements: Part 1
Control Statements: Part 2
Methods: A Deeper Look
Arrays
Classes and Objects: A Deeper Look
Object-Oriented Programming: Inheritance
Polymorphism, Interfaces & Operator Overloading
Exception Handling
Graphical User Interface Concepts: Part 1
Graphical User Interface Concepts: Part 2
Multithreading
Strings, Characters and Regular Expressions
Graphics and Multimedia
Files and Streams
Extensible Markup Language (XML)
Database, SQL and ADO.NET
ASP.NET 2.0, Web Forms and Web Controls
Web Services
Networking: Streams-Based Sockets and Datagrams
Searching and Sorting
Data Structures
Generics
Collections
Appendix A. Operator Precedence Chart
Appendix B. Number Systems
Appendix C. Using the Visual Studio 2005 Debugger
Appendix D. ASCII Character Set
Appendix E. Unicode®
Appendix F. Introduction to XHTML: Part 1
Appendix G. Introduction to XHTML: Part 2
Appendix H. HTML/XHTML Special Characters
Appendix I. HTML/XHTML Colors
Appendix J. ATM Case Study Code
Appendix K. UML 2: Additional Diagram Types
Appendix L. Simple Types
Index