Loading, Displaying and Scaling Images

C#'s multimedia capabilities include graphics, images, animations and video. Previous sections demonstrated C#'s vector-graphics capabilities; this section presents image manipulation. The application in Fig. 17.23 loads an Image (System.Drawing namespace), then allows the user to scale the Image to a specified width and height.

Figure 17.23. Image resizing.

 1 // Fig. 17.23: DisplayLogoForm.cs
 2 // Displaying and resizing an image
 3 using System;
 4 using System.Drawing;
 5 using System.Windows.Forms;
 7 // displays an image and allows the user to resize it
 8 public partial class DisplayLogoForm : Form
 9 {
10 private Image image = Image.FromFile( @"imagesLogo.gif" );
11 private Graphics graphicsObject;
13 public DisplayLogoForm()
14 {
15 InitializeComponent();
16 graphicsObject = this.CreateGraphics();
17 }
19 // handle setButton Click event
20 private void setButton_Click( object sender, EventArgs e )
21 {
22 // get user input
23 int width = Convert.ToInt32( widthTextBox.Text );
24 int height = Convert.ToInt32( heightTextBox.Text );
26 // if dimensions specified are too large 27 // display problem 28 if ( width > 375 || height > 225 ) 29 { 30 MessageBox.Show( " Height or Width too large" ); 31 return; 32 } // end if 33 34 // clear the Form then draw the image 35 graphicsObject.Clear( this.BackColor ); 36 graphicsObject.DrawImage( image, 5, 5, width, height ); 37 } // end method setButton_Click 38 } // end class DisplayLogoForm

Line 10 declares Image variable image and uses static Image method FromFile to load an image from a file on disk. Line 16 uses the Form's CreateGraphics method to create a Graphics object for drawing on the Form. Method CreateGraphics is inherited from class Control. When you click the Set Button, lines 2832 validate the width and height to ensure that they are not too large. If the parameters are valid, line 35 calls Graphics method Clear to paint the entire Form in the current background color. Line 36 calls Graphics method DrawImage, passing as arguments the image to draw, the x-coordinate of the image's upper-left corner, the y-coordinate of the image's upper-left corner, the width of the image and the height of the image. If the width and height do not correspond to the image's original dimensions, the image is scaled to fit the new width and height.

Animating a Series of Images



    Introduction to Computers, the Internet and Visual C#

    Introduction to the Visual C# 2005 Express Edition IDE

    Introduction to C# Applications

    Introduction to Classes and Objects

    Control Statements: Part 1

    Control Statements: Part 2

    Methods: A Deeper Look


    Classes and Objects: A Deeper Look

    Object-Oriented Programming: Inheritance

    Polymorphism, Interfaces & Operator Overloading

    Exception Handling

    Graphical User Interface Concepts: Part 1

    Graphical User Interface Concepts: Part 2


    Strings, Characters and Regular Expressions

    Graphics and Multimedia

    Files and Streams

    Extensible Markup Language (XML)

    Database, SQL and ADO.NET

    ASP.NET 2.0, Web Forms and Web Controls

    Web Services

    Networking: Streams-Based Sockets and Datagrams

    Searching and Sorting

    Data Structures



    Appendix A. Operator Precedence Chart

    Appendix B. Number Systems

    Appendix C. Using the Visual Studio 2005 Debugger

    Appendix D. ASCII Character Set

    Appendix E. Unicode®

    Appendix F. Introduction to XHTML: Part 1

    Appendix G. Introduction to XHTML: Part 2

    Appendix H. HTML/XHTML Special Characters

    Appendix I. HTML/XHTML Colors

    Appendix J. ATM Case Study Code

    Appendix K. UML 2: Additional Diagram Types

    Appendix L. Simple Types


    Visual C# How to Program
    Visual C# 2005 How to Program (2nd Edition)
    ISBN: 0131525239
    EAN: 2147483647
    Year: 2004
    Pages: 600

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