K.2. Additional Diagram Types

Table of contents:

The following are the seven diagram types that we have chosen not to use in our Software Engineering Case Study.

  • Object diagrams model a "snapshot" of the system by modeling a system's objects and their relationships at a specific point in time. Each object represents an instance of a class from a class diagram, and several objects may be created from one class. For our ATM system, an object diagram could show several distinct Account objects side by side, illustrating that they are all part of the bank's account database.
  • Component diagrams model the artifacts and componentsresources (which include source files)that make up the system.
  • Deployment diagrams model the rsystem's runtime requirements (such as the computer or computers on which the system will reside), memory requirements, or other devices the system requires during execution.
  • Package diagrams model the hierarchical structure of packages (which are groups of classes) in the system at compile time and the relationships that exist between the packages.
  • Composite structure diagrams model the internal structure of a complex object at runtime. New in UML 2, they allow system designers to hierarchically decompose a complex object into smaller parts. Composite structure diagrams are beyond the scope of our case study. They are more appropriate for larger industrial applications, which exhibit complex groupings of objects at execution time.
  • Interaction overview diagrams, new in UML 2, provide a summary of control flow in the system by combining elements of several types of behavioral diagrams (e.g., activity diagrams, sequence diagrams).
  • Timing diagrams, also new in UML 2, model the timing constraints imposed on stage changes and interactions between objects in a system.

To learn more about these diagrams and advanced UML topics, please visit www.uml.org and the Web resources listed at the ends of Section 1.17 and Section 3.10.

Appendix L Simple Types

Preface

Index

    Introduction to Computers, the Internet and Visual C#

    Introduction to the Visual C# 2005 Express Edition IDE

    Introduction to C# Applications

    Introduction to Classes and Objects

    Control Statements: Part 1

    Control Statements: Part 2

    Methods: A Deeper Look

    Arrays

    Classes and Objects: A Deeper Look

    Object-Oriented Programming: Inheritance

    Polymorphism, Interfaces & Operator Overloading

    Exception Handling

    Graphical User Interface Concepts: Part 1

    Graphical User Interface Concepts: Part 2

    Multithreading

    Strings, Characters and Regular Expressions

    Graphics and Multimedia

    Files and Streams

    Extensible Markup Language (XML)

    Database, SQL and ADO.NET

    ASP.NET 2.0, Web Forms and Web Controls

    Web Services

    Networking: Streams-Based Sockets and Datagrams

    Searching and Sorting

    Data Structures

    Generics

    Collections

    Appendix A. Operator Precedence Chart

    Appendix B. Number Systems

    Appendix C. Using the Visual Studio 2005 Debugger

    Appendix D. ASCII Character Set

    Appendix E. Unicode®

    Appendix F. Introduction to XHTML: Part 1

    Appendix G. Introduction to XHTML: Part 2

    Appendix H. HTML/XHTML Special Characters

    Appendix I. HTML/XHTML Colors

    Appendix J. ATM Case Study Code

    Appendix K. UML 2: Additional Diagram Types

    Appendix L. Simple Types

    Index



    Visual C# How to Program
    Visual C# 2005 How to Program (2nd Edition)
    ISBN: 0131525239
    EAN: 2147483647
    Year: 2004
    Pages: 600

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