The data structures we discuss in this chapter store object references. However, as you will soon see, we are able to store both simple- and reference-type values in these data structures. This section discusses the mechanisms that enable simple-type values to be manipulated as objects.
Simple-Type structs
Each simple type (Appendix L, Simple Types) has a corresponding struct in namespace System that declares the simple type. These structs are called Boolean, Byte, SByte, Char, Decimal, Double, Single, Int32, UInt32, Int64, UInt64, Int16 and UInt16. Types declared with keyword struct are implicitly value types.
Simple types are actually aliases for their corresponding structs, so a variable of a simple type can be declared using either the keyword for that simple type or the struct namee.g., int and Int32 are interchangeable. The methods related to a simple type are located in the corresponding struct (e.g., method Parse, which converts a string to an int value, is located in struct Int32). Refer to the documentation for the corresponding struct type to see the methods available for manipulating values of that type.
Boxing and Unboxing Conversions
All simple-type structs inherit from class ValueType in namespace System. Class ValueType inherits from class object. Thus, any simple-type value can be assigned to an object variable; this is referred to as a boxing conversion. In a boxing conversion, the simple-type value is copied into an object so that the simple-type value can be manipulated as an object. Boxing conversions can be performed either explicitly or implicitly as shown in the following statements:
int i = 5; // create an int value object object1 = ( object ) i; // explicitly box the int value object object2 = i; // implicitly box the int value
After executing the preceding code, both object1 and object2 refer to two different objects that contain a copy of the integer value in int variable i.
An unboxing conversion can be used to explicitly convert an object reference to a simple value as shown in the following statement:
int int1 = ( int ) object1; // explicitly unbox the int value
Explicitly attempting to unbox an object reference that does not refer to the correct simple value type causes an InvalidCastException.
In Chapter 26, Generics, and Chapter 27, Collections, we discuss C#'s generics and generic collections. As you will see, generics eliminate the overhead of boxing and unboxing conversions by enabling us to create and use collections of specific value types.
Preface
Index
Introduction to Computers, the Internet and Visual C#
Introduction to the Visual C# 2005 Express Edition IDE
Introduction to C# Applications
Introduction to Classes and Objects
Control Statements: Part 1
Control Statements: Part 2
Methods: A Deeper Look
Arrays
Classes and Objects: A Deeper Look
Object-Oriented Programming: Inheritance
Polymorphism, Interfaces & Operator Overloading
Exception Handling
Graphical User Interface Concepts: Part 1
Graphical User Interface Concepts: Part 2
Multithreading
Strings, Characters and Regular Expressions
Graphics and Multimedia
Files and Streams
Extensible Markup Language (XML)
Database, SQL and ADO.NET
ASP.NET 2.0, Web Forms and Web Controls
Web Services
Networking: Streams-Based Sockets and Datagrams
Searching and Sorting
Data Structures
Generics
Collections
Appendix A. Operator Precedence Chart
Appendix B. Number Systems
Appendix C. Using the Visual Studio 2005 Debugger
Appendix D. ASCII Character Set
Appendix E. Unicode®
Appendix F. Introduction to XHTML: Part 1
Appendix G. Introduction to XHTML: Part 2
Appendix H. HTML/XHTML Special Characters
Appendix I. HTML/XHTML Colors
Appendix J. ATM Case Study Code
Appendix K. UML 2: Additional Diagram Types
Appendix L. Simple Types
Index