Class Screen (Fig. J.2) represents the screen of the ATM and encapsulates all aspects of displaying output to the user. Class Screen simulates a real ATM's screen with the computer monitor and outputs text messages using standard console output methods Console.Write and Console.WriteLine. In the design portion of this case study, we endowed class Screen with one operationDisplayMessage. For greater flexibility in displaying messages to the Screen, we now declare three Screen methodsDisplayMessage, DisplayMessageLine and DisplayDollarAmount.
Method DisplayMessage (lines 811) takes a string as an argument and prints it to the screen using Console.Write. The cursor stays on the same line, making this method appropriate for displaying prompts to the user. Method DisplayMessageLine (lines 1417) does the same using Console.WriteLine, which outputs a newline to move the cursor to the next line. Finally, method DisplayDollarAmount (lines 2023) outputs a properly formatted dollar amount (e.g., $1,234.56). Line 22 uses method Console.Write to output a decimal value formatted as currency with a dollar sign, two decimal places and commas to increase the readability of large dollar amounts.
J 4 Class Keypad |
Preface
Index
Introduction to Computers, the Internet and Visual C#
Introduction to the Visual C# 2005 Express Edition IDE
Introduction to C# Applications
Introduction to Classes and Objects
Control Statements: Part 1
Control Statements: Part 2
Methods: A Deeper Look
Arrays
Classes and Objects: A Deeper Look
Object-Oriented Programming: Inheritance
Polymorphism, Interfaces & Operator Overloading
Exception Handling
Graphical User Interface Concepts: Part 1
Graphical User Interface Concepts: Part 2
Multithreading
Strings, Characters and Regular Expressions
Graphics and Multimedia
Files and Streams
Extensible Markup Language (XML)
Database, SQL and ADO.NET
ASP.NET 2.0, Web Forms and Web Controls
Web Services
Networking: Streams-Based Sockets and Datagrams
Searching and Sorting
Data Structures
Generics
Collections
Appendix A. Operator Precedence Chart
Appendix B. Number Systems
Appendix C. Using the Visual Studio 2005 Debugger
Appendix D. ASCII Character Set
Appendix E. Unicode®
Appendix F. Introduction to XHTML: Part 1
Appendix G. Introduction to XHTML: Part 2
Appendix H. HTML/XHTML Special Characters
Appendix I. HTML/XHTML Colors
Appendix J. ATM Case Study Code
Appendix K. UML 2: Additional Diagram Types
Appendix L. Simple Types
Index