Introduction to Multimedia

C# offers many convenient ways to include images and animations in programs. People who entered the computing field decades ago used computers primarily to perform arithmetic calculations. As the discipline evolves, we are realizing the importance of computers' data-manipulation capabilities. We are seeing many exciting new three-dimensional applications. Multimedia programming is an entertaining and innovative field, but one that presents many challenges

Multimedia applications demand extraordinary computing power. Today's ultrafast processors make multimedia-based applications commonplace. As the market for multimedia explodes, users are purchasing the faster processors, larger memories and wider communications bandwidths needed to support multimedia applications. This benefits the computer and communications industries, which provide the hardware, software and services fueling the multimedia revolution.

In the remaining sections of this chapter, we introduce basic image processing and other multimedia features and capabilities. Section 17.11 discusses how to load, display and scale images; Section 17.12 demonstrates image animation; Section 17.13 presents the video capabilities of the Windows Media Player control; and Section 17.14 explores Microsoft Agent technology.

Loading, Displaying and Scaling Images

Preface

Index

    Introduction to Computers, the Internet and Visual C#

    Introduction to the Visual C# 2005 Express Edition IDE

    Introduction to C# Applications

    Introduction to Classes and Objects

    Control Statements: Part 1

    Control Statements: Part 2

    Methods: A Deeper Look

    Arrays

    Classes and Objects: A Deeper Look

    Object-Oriented Programming: Inheritance

    Polymorphism, Interfaces & Operator Overloading

    Exception Handling

    Graphical User Interface Concepts: Part 1

    Graphical User Interface Concepts: Part 2

    Multithreading

    Strings, Characters and Regular Expressions

    Graphics and Multimedia

    Files and Streams

    Extensible Markup Language (XML)

    Database, SQL and ADO.NET

    ASP.NET 2.0, Web Forms and Web Controls

    Web Services

    Networking: Streams-Based Sockets and Datagrams

    Searching and Sorting

    Data Structures

    Generics

    Collections

    Appendix A. Operator Precedence Chart

    Appendix B. Number Systems

    Appendix C. Using the Visual Studio 2005 Debugger

    Appendix D. ASCII Character Set

    Appendix E. Unicode®

    Appendix F. Introduction to XHTML: Part 1

    Appendix G. Introduction to XHTML: Part 2

    Appendix H. HTML/XHTML Special Characters

    Appendix I. HTML/XHTML Colors

    Appendix J. ATM Case Study Code

    Appendix K. UML 2: Additional Diagram Types

    Appendix L. Simple Types

    Index



    Visual C# How to Program
    Visual C# 2005 How to Program (2nd Edition)
    ISBN: 0131525239
    EAN: 2147483647
    Year: 2004
    Pages: 600

    Flylib.com © 2008-2020.
    If you may any questions please contact us: flylib@qtcs.net