C# offers many convenient ways to include images and animations in programs. People who entered the computing field decades ago used computers primarily to perform arithmetic calculations. As the discipline evolves, we are realizing the importance of computers' data-manipulation capabilities. We are seeing many exciting new three-dimensional applications. Multimedia programming is an entertaining and innovative field, but one that presents many challenges
Multimedia applications demand extraordinary computing power. Today's ultrafast processors make multimedia-based applications commonplace. As the market for multimedia explodes, users are purchasing the faster processors, larger memories and wider communications bandwidths needed to support multimedia applications. This benefits the computer and communications industries, which provide the hardware, software and services fueling the multimedia revolution.
In the remaining sections of this chapter, we introduce basic image processing and other multimedia features and capabilities. Section 17.11 discusses how to load, display and scale images; Section 17.12 demonstrates image animation; Section 17.13 presents the video capabilities of the Windows Media Player control; and Section 17.14 explores Microsoft Agent technology.
Loading, Displaying and Scaling Images |
Preface
Index
Introduction to Computers, the Internet and Visual C#
Introduction to the Visual C# 2005 Express Edition IDE
Introduction to C# Applications
Introduction to Classes and Objects
Control Statements: Part 1
Control Statements: Part 2
Methods: A Deeper Look
Arrays
Classes and Objects: A Deeper Look
Object-Oriented Programming: Inheritance
Polymorphism, Interfaces & Operator Overloading
Exception Handling
Graphical User Interface Concepts: Part 1
Graphical User Interface Concepts: Part 2
Multithreading
Strings, Characters and Regular Expressions
Graphics and Multimedia
Files and Streams
Extensible Markup Language (XML)
Database, SQL and ADO.NET
ASP.NET 2.0, Web Forms and Web Controls
Web Services
Networking: Streams-Based Sockets and Datagrams
Searching and Sorting
Data Structures
Generics
Collections
Appendix A. Operator Precedence Chart
Appendix B. Number Systems
Appendix C. Using the Visual Studio 2005 Debugger
Appendix D. ASCII Character Set
Appendix E. Unicode®
Appendix F. Introduction to XHTML: Part 1
Appendix G. Introduction to XHTML: Part 2
Appendix H. HTML/XHTML Special Characters
Appendix I. HTML/XHTML Colors
Appendix J. ATM Case Study Code
Appendix K. UML 2: Additional Diagram Types
Appendix L. Simple Types
Index