15.1 |
a) Enter, Exit. b) timeslice or quantum. c) garbage collector. d) waiting, sleeping, suspended, blocked for input/output. e) Stopped. f) Lowest, BelowNormal, Normal, AboveNormal, Highest. g) Sleep. h) Pulse. i) lock. j) synchronize. |
15.2 |
a) True. b) True. c) False. The code that a thread executes is defined in the method specified by the thread's ThreadStart delegate. d) False. A thread may be in the WaitSleepJoin state for several reasons. Calling Pulse moves a thread from the WaitSleepJoin state to the Running state only if the thread entered the WaitSleepJoin state as the result of a call to Monitor method Wait. e) true. f) False. A thread is blocked by the operating system and returns to the Running state when the operating system determines that the thread can continue executing (e.g., when an I/O request completes or when a lock the thread attempted to acquire becomes available). g) False. Class Monitor methods can be called only if the thread performing the call currently owns the lock on the object each method receives as an argument. h) False. A lock block implicitly relinquishes the lock when the thread completes execution of the lock block. i) True. |
Strings, Characters and Regular Expressions |
Preface
Index
Introduction to Computers, the Internet and Visual C#
Introduction to the Visual C# 2005 Express Edition IDE
Introduction to C# Applications
Introduction to Classes and Objects
Control Statements: Part 1
Control Statements: Part 2
Methods: A Deeper Look
Arrays
Classes and Objects: A Deeper Look
Object-Oriented Programming: Inheritance
Polymorphism, Interfaces & Operator Overloading
Exception Handling
Graphical User Interface Concepts: Part 1
Graphical User Interface Concepts: Part 2
Multithreading
Strings, Characters and Regular Expressions
Graphics and Multimedia
Files and Streams
Extensible Markup Language (XML)
Database, SQL and ADO.NET
ASP.NET 2.0, Web Forms and Web Controls
Web Services
Networking: Streams-Based Sockets and Datagrams
Searching and Sorting
Data Structures
Generics
Collections
Appendix A. Operator Precedence Chart
Appendix B. Number Systems
Appendix C. Using the Visual Studio 2005 Debugger
Appendix D. ASCII Character Set
Appendix E. Unicode®
Appendix F. Introduction to XHTML: Part 1
Appendix G. Introduction to XHTML: Part 2
Appendix H. HTML/XHTML Special Characters
Appendix I. HTML/XHTML Colors
Appendix J. ATM Case Study Code
Appendix K. UML 2: Additional Diagram Types
Appendix L. Simple Types
Index