Table of contents:

Most computer applications that solve real-world problems are much larger than the applications presented in the first few chapters of this book. Experience has shown that the best way to develop and maintain a large application is to construct it from small, simple pieces. This technique is called divide and conquer. We introduced methods in Chapter 4. In this chapter, we study methods in more depth. We emphasize how to declare and use methods to facilitate the design, implementation, operation and maintenance of large applications.

You will see that it is possible for certain methods, called static methods, to be called without the need for an object of the class to exist. You will learn how to declare a method with more than one parameter. You will also learn how C# is able to keep track of which method is currently executing, how value-type and reference-type arguments are passed to methods, how local variables of methods are maintained in memory and how a method knows where to return after it completes execution.

We discuss simulation techniques with random-number generation and develop a version of the casino dice game called craps that uses most of the programming techniques you have learned to this point in the book. In addition, you will learn to declare values that cannot change (i.e., constants). You will also learn to write methods that call themselvesthis is called recursion.

Many of the classes you will use or create while developing applications will have more than one method of the same name. This technique, called method overloading, is used to implement methods that perform similar tasks but with different types or different numbers of arguments.

Packaging Code in C#



    Introduction to Computers, the Internet and Visual C#

    Introduction to the Visual C# 2005 Express Edition IDE

    Introduction to C# Applications

    Introduction to Classes and Objects

    Control Statements: Part 1

    Control Statements: Part 2

    Methods: A Deeper Look


    Classes and Objects: A Deeper Look

    Object-Oriented Programming: Inheritance

    Polymorphism, Interfaces & Operator Overloading

    Exception Handling

    Graphical User Interface Concepts: Part 1

    Graphical User Interface Concepts: Part 2


    Strings, Characters and Regular Expressions

    Graphics and Multimedia

    Files and Streams

    Extensible Markup Language (XML)

    Database, SQL and ADO.NET

    ASP.NET 2.0, Web Forms and Web Controls

    Web Services

    Networking: Streams-Based Sockets and Datagrams

    Searching and Sorting

    Data Structures



    Appendix A. Operator Precedence Chart

    Appendix B. Number Systems

    Appendix C. Using the Visual Studio 2005 Debugger

    Appendix D. ASCII Character Set

    Appendix E. Unicode®

    Appendix F. Introduction to XHTML: Part 1

    Appendix G. Introduction to XHTML: Part 2

    Appendix H. HTML/XHTML Special Characters

    Appendix I. HTML/XHTML Colors

    Appendix J. ATM Case Study Code

    Appendix K. UML 2: Additional Diagram Types

    Appendix L. Simple Types


    Visual C# How to Program
    Visual C# 2005 How to Program (2nd Edition)
    ISBN: 0131525239
    EAN: 2147483647
    Year: 2004
    Pages: 600 © 2008-2020.
    If you may any questions please contact us: