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Reason 3 For Windows and Mac
Reason 3 For Windows and Mac
ISBN: 321269179
EAN: N/A
Year: 2003
Pages: 180
BUY ON AMAZON
VISUAL QUICKSTART GUIDE Reason 3 FOR WINDOWS AND MAC
Table of Contents
Copyright
Acknowledgements
Chapter 1. Introduction
What s in the box?
Who Is This Book For?
What Does Reason Do?
Using Reason with Other Programs
Recording Outside Sound
What s New in 3.0
Digital Audio Basics
Chapter 2. Installation
Before You Start
Audio Hardware
Setting Up MIDI
Installing Reason
Changing Preferences
Setting Up Control Surfaces
Chapter 3. Reason Overview
Getting Around in Reason
The Reason Work Process
Switching Windows
The Sequencer Edit Mode
Introducing Controllers
The Back of the Rack
Understanding Control Voltage (CV)
Getting Rid of the Demo Song
Chapter 4. Getting Started
Starting Your First Song from Scratch
The Reason 14:2 Mixer
The Redrum Machine
Loading Samples
Getting the Redrum to Play
Making a Beat Loop
Writing a Drum Track
Mixing the Drums
Changing Drum Sounds
Copying and Moving Notes
Moving Beyond the Loop
Editing Timing in Reason
Using an External MIDI Input Device
Custom Quantization: User Groove
Saving Your Work
Chapter 5. Building a Song
Adding a SubTractor
Synth Basics
Oscillators
Phase Modulation
The Noise Generator
Keyboard Tracking
Adding Frequency Modulation
Using Filters
Adding a Second Filter
Using Envelopes
Low-Frequency Modulation
The Modulation Envelope
Using the Velocity Section
Other Play Parameters
Putting It All Together
Adding a Malstrm
Changing Malstrm Waveforms
Creating a Pad
Making a Slow Pad with the Malstrm
Routing Signals in the Malstrm
The Malstrm Filters
Malstrm Play Parameters
The Malstrm Outputs
The Malstrm Audio Inputs
Chapter 6. Working With Samplers
Creating an NN-19 Sampler
Writing Your First Sampler Track
Writing Multiple Parts
Creating Your Own Instruments
Multisampled Instruments
Creating Multisampled Instruments
Mapping Multiple Key Zones
Using Unpitched Instruments
Mapping Unpitched Samples
Writing an Unpitched Track
Using the NN-19 Controls
Controller Automation
The NN-XT Advanced Sampler
NN-XT Patch Anatomy
Creating an NN-XT Instrument
Layering Samples
Setting Up Groups
The Group Parameter Knobs
Copying Samples Between Two NN-XTs
Modifying NN-XT Parameters
Advanced Maps: Reverse Drums
The Dr. Rex Loop Player
Dr. Rex Dance Guitar
Bouncing a Loop
Modulating a Bounced Loop
Rearranging Slices in Your Sequencer
Slice Files and the NN-XT
Chapter 7. Patterning
The Redrum Pattern Sequencer
The Pattern Bank
The Matrix Pattern Sequencer
Chapter 8. Effects
Adding Echo
Adding Reverberation
Creating a Master Effect
Exploring Reverb Types
Adding Distortion
The Scream 4 Sound Destruction Unit
Using the Other Scream 4 Controls
Phase Effects
The CF-101 ChorusFlanger
The PH-90 Phaser
The UN-16 Unison
EQ Effects
The PEQ-2 Two Band Parametric EQ
The BV512 Vocoder
Vocoding
Chapter 9. Cabling Setups
Introducing the Combinator
Creating Multi-Instruments
Using Gated Reverb
Chaining Effects
Chapter 10. Arranging and Mixing
Grouping Sections
Editing Groups
Mixing
Chaining Mixers in Parallel
Submixing with a Combinator
Setting Signal Levels
Automating a Mix
Rack Remixing with the Combinator
Exporting Audio
Importing Audio
Chapter 11. Mastering
Before You Start Mastering
Adding an MClass Mastering Suite
Using the MClass Equalizer
Using the MClass Stereo Imager
Usine the MClass Compressor
Using the MClass Maximizer
Creating a Multiband Compressor
Using Sidechains
Outputting Your Song
Appendix A. Rewire, Recycle, Rebirth
Reload
ReWire
ReCycle
ReBirth
Appendix B. Resources
Information sites
Reason forums
Samples and ReFills
Creating Your Own ReFills
Index
SYMBOL
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
Z
Reason 3 For Windows and Mac
ISBN: 321269179
EAN: N/A
Year: 2003
Pages: 180
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Number Crunching Mathematical and Relational Operators and Commands
Programming the Keyboard, Mouse, and Joystick
Adding Sound Effects to Your Game
Loading and Saving Information Using Files
Multiplayer Programming The Crazy Carnage Game
Network Security Architectures
Good Network Security Is Predictable
Avoid Security Through Obscurity
Vulnerability Types
Applied Knowledge Questions
Managing Enterprise Systems with the Windows Script Host
Shell Operations
File Operations
Input/Output Streams
Internet Applications
Messaging Operations
Practical Intrusion Analysis: Prevention and Detection for the Twenty-First Century: Prevention and Detection for the Twenty-First Century
Understanding Intrusion Detection
Unauthorized Activity I
NFR Security
Policy and Procedures
The Future of Intrusion Detection and Prevention
Sap Bw: a Step By Step Guide for Bw 2.0
Creating an InfoCube
Summary
Other InfoCube Design Techniques
System Landscape
Section A.1. ASAP for BW
Web Systems Design and Online Consumer Behavior
Chapter IV How Consumers Think About Interactive Aspects of Web Advertising
Chapter V Consumer Complaint Behavior in the Online Environment
Chapter XI User Satisfaction with Web Portals: An Empirical Study
Chapter XII Web Design and E-Commerce
Chapter XVII Internet Markets and E-Loyalty
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