Opening a new window for your navigation or other button elements is only the tip of the iceberg when it comes to working with multiple windows. It is possible in FileMaker 8 to strictly control multiple windowstheir positions, sizes, and titles.
The simple nuts and bolts of these features can be found in the New Window script step options. With them you can create new windows, close windows, select (bring to front) a specific window by name, adjust and resize windows, tile and cascade multiple windows at once, and control the availability of the Status Area as well.
Figure 13.5 shows a simple example of the script options for the New Window script step.
Figure 13.5. This 400-pixel by 300-pixel window opens with a title of My Window and is positioned in the upper left of the screen.
The possible uses for multiple windows are quite varied:
The possible list is virtually endless. What we will present in the following sections are some common examples that should serve to demonstrate the mechanics of working with multiple windows.
Tool and Function Palettes
As discussed previously, it's possible to build a palette for navigation, functions, or any number of options for buttons in your solution. For example, you might want to present your users with a new window containing a portal of all the possible reports in their database solutionsthat also open in their own individual windows. Another idea might be to have a central control panel that allows you as a developer to unlock certain layouts, run test scripts, re-log in, view internal field data, and so on.
The only drawback to this approach is that users need to click twice to perform button actions: once to bring the window forward, into an active state, and a second time to click the chosen button.
From an implementation standpoint, this functionality is simple to deliver: Create a layout with all of your various button or control objects on it and write a script to open this window and tie it to your startup routine.
Rich Dialog Windows
Modal dialogswindows that stay open in the foreground while waiting for some action to be performed by the userare a common user interface standard that users will find familiar. Certainly the Show Custom Dialog script step will take care of some of your basic needs, but in cases in which you'd like to control the look and feel of a dialog or need more than three simple text-entry fields, you will need to turn to crafting your own window dialogs.
This technique is entirely driven by scripts. You are free to build whatever type of layout and window you'd like. The only stipulation here is that you give users a means of continuing with the process after you've brought them to a modal dialog (a Close button, for example). Your database will be in a paused state, waiting for user input. More often than not, resuming from this state is accomplished with a Continue button or, with a bit more scripting, Submit and Cancel buttons.
Cancel buttons imply that whatever action the user has taken in the modal dialog window can be undone. That can be problematic (especially if you've allowed the user to add and remove records from a portal), so be careful with the use of that term. One technique for managing the undo process is to use global fields for data entry and to populate true fields only when the user clicks Submit. Other techniques involve record-level rollbacks. (A rollback essentially undoes a transaction in a database, returning it to a previous state.)
To learn more about rollbacks and undo operations, see Chapter 11, "Developing for Multiuser Deployment," p. 307. |
To build a modal dialog, follow these steps:
1. |
Build a layout intended to act as your pop-up dialog, called Pop Up. Size it in such a way that it is smaller than a main layout that is to remain behind it. You can add whatever functions and layout objects to it that you want. The layout can be as simple as a single field, or it can be as complex as one that displays a subsummary report in preview mode. |
2. |
Add a Done button to your Pop Up layout. For now, attach it to its own placeholder script with just a comment. You will deal with writing the script itself later. |
3. |
Now place a button on your main layout. For now, create a label for it: Open. Attach it to the following script: Allow User Abort [ Off ] New Window [ Name: "Pop Up"; Height: 300; Width: 500; Top: 100; Left: 100 ] Go to Layout [ "Pop Up" (MyTable) ] Show/Hide Status Area [ Hide, Lock ] Pause/Resume Script [ Indefinitely ] |
It's important to disallow user abort; otherwise, users can close your window without performing the action you're attempting to require. It's also a good idea to lock the Status Area. Finally, you need to hold FileMaker in a paused state so that users can't perform any other action while attending to the dialog. Generally it's a bad idea to leave a script pausedusers can get stuck in limbobut in this case it is exactly the behavior you want. The script ends, leaving the user in a paused state. You need to remember that a pause state is active when performing any additional scripts or when providing other functions in your Pop Up window.
For details on the caveats and pitfalls of using this technique, refer to "Modal Dialog Dangers," in the "Troubleshooting" section at the end of this chapter. |
Keep in mind that your users will still be able to run scripts that are visible in the Scripts menu or elsewhere. In solutions that use this technique, developers often opt to not set scripts to display in the Scripts menu (and to control or change any custom menu sets in use), or write their scripts such that all scripts that are visible in the Scripts menu take into account this paused state (by either refusing to run or ending gracefully so that the user's state in the modal dialog window is not disrupted).
Now return to ScriptMaker and create the Done script. You need to write whatever application logic your solution requires (for example, committing data to fields from globals, performing an evaluate function, or running a report) and end your script with this:
Close Window [ Name: "Pop Up" ]
One final element is critical. You'll notice we haven't yet dealt with the pause state. If you add a Pause/Resume script step to the Done script, FileMaker won't know that you want it to resume a currently paused script. The behavior it respects is to overlay a new pause state on top of the earlier pause state. This is entirely as it should be because this allows you to build routines with multitiered pause states.
The solution to dealing with your pause state lies with the button options attached to each button object. Select your Done button object and either right-click or navigate to the Format menu (in Layout mode) and choose the Button option. Another technique is to simply double-click the button object in Layout mode. Refer to the Current Script options shown in Figure 13.6.
Figure 13.6. Notice the rarely used Current Script option in the Button Setup dialog.
The Current Script option for the Perform Script button behavior is almost never changed. Most often its default state of pausing a currently running script while performing whatever new script is necessary will meet your needs. In this case, however, you need it to resume the current script (which will simply continue from the pause state, effectively ending it) before proceeding through the Done script and closing the pop-up window.
This then closes the pause state without creating a nested second one and allows the user back into the state of using the database solution normally. This, combined with the Close Window script step, gives the user the experience of clicking Done and seeing the window close. Clicking the Open button sends users back to the layout from which they began.
For another example of working with modal dialogs using script results, see "Script Results," p. 444. |
Special Effects
Other window techniques don't seem to add much more functionality to your solution, but they can certainly be fun to include for more polish (or to just show off). Calling these techniques "special effects" is probably a stretchwe hope those of you who are Flash developers will just let this section roll by for what it's worthbut many developers in the community have had some fun coming up with a few tricks you can pull off with window script steps.
Marquee Titles
Using a simple loop, you can rename the title of a window with progressively scrolling text. Use a Set Window Title script step inside a loop. Use a number increment (stored in a variable) and apply it to a Right or Left function with the text you want to display. The script looks like this:
New Window [ Height: 500; Width: 500; Top: 20; Left: 20 ] Set Variable [ $loopCounter; 1 ] Loop Exit Loop If [ $loopCounter = Length (myTable::windowTitleText) ] Set Window Title [ Of Window: Current Window; New Title: Middle ( myTable::windowTitleText; $loopCounter; $loopCounter) ] Set Variable [ $loopCounter; $loopCounter + 1 ] Commit Records/Requests [ No dialog ] Pause/Resume Script [ Duration (seconds): .1 ] End Loop
Not the greatest use of computer technology ever made, but you can certainly draw attention to a warning message or alert of some kind by using it.
Expanding Windows
By using a similar looping technique, you can alter the horizontal and vertical dimensions of a window so that it appears to grow or expand onto the screen:
New Window [ Height: 500; Width: 500; Top: 20; Left: 20 ] Set Variable [ $loopCounter; 1 ] Loop Exit Loop If [ $loopCounter = 500 ] Move/Resize Window [ Current Window; Height: $loopCounter; Width: 500; Top: 40; Left: 40 ] Set Variable [$loopCounter; $loopCounter + 1 ] Commit Records/Requests [ No dialog ] End Loop
This particular example is somewhat slow because it needs to loop 500 times to draw the window in question. Play with the increments in your Set Variable [$loopCounter; $loopCounter + 1 ] script step to make your window draw more quickly. You could just as easily set the width in a similar manner.
Hiding Windows
The Adjust Window script step includes an option to hide a window that does more than just minimize it: Users can access the window only from the Window menu within FileMaker. If you use a custom menu (discussed later in this chapter) to disable that menu item, you truly have the capability of hiding a window completely from a user.
Part I: Getting Started with FileMaker 8
FileMaker Overview
Using FileMaker Pro
Defining and Working with Fields
Working with Layouts
Part II: Developing Solutions with FileMaker
Relational Database Design
Working with Multiple Tables
Working with Relationships
Getting Started with Calculations
Getting Started with Scripting
Getting Started with Reporting
Part III: Developer Techniques
Developing for Multiuser Deployment
Implementing Security
Advanced Interface Techniques
Advanced Calculation Techniques
Advanced Scripting Techniques
Advanced Portal Techniques
Debugging and Troubleshooting
Converting Systems from Previous Versions of FileMaker Pro
Part IV: Data Integration and Publishing
Importing Data into FileMaker Pro
Exporting Data from FileMaker
Instant Web Publishing
FileMaker and Web Services
Custom Web Publishing
Part V: Deploying a FileMaker Solution
Deploying and Extending FileMaker
FileMaker Server and Server Advanced
FileMaker Mobile
Documenting Your FileMaker Solutions