This chapter introduces the important topic of data structurescollections of related data items. Arrays are data structures consisting of related data items of the same type. Arrays are fixed-length entitiesthey remain the same length once they are created, although an array variable may be reassigned such that it refers to a new array of a different length.

After discussing how arrays are declared, created and initialized, this chapter presents a series of practical examples that demonstrate several common array manipulations. We also present a case study that examines how arrays can help simulate the shuffling and dealing of playing cards for use in an application that implements a card game. The chapter then introduces Java's enhanced for statement, which allows a program to access the data in an array more easily than the counter-controlled for statement presented in Section 5.3 does. Two sections of the chapter enhance the case study of class GradeBook in Chapters 35. In particular, we use arrays to enable the class to maintain a set of grades in memory and analyze student grades from multiple exams in a semestertwo capabilities that were absent from previous versions of the class. These and other chapter examples demonstrate the ways in which arrays allow programmers to organize and manipulate data.

Introduction to Computers, the Internet and the World Wide Web

Introduction to Java Applications

Introduction to Classes and Objects

Control Statements: Part I

Control Statements: Part 2

Methods: A Deeper Look


Classes and Objects: A Deeper Look

Object-Oriented Programming: Inheritance

Object-Oriented Programming: Polymorphism

GUI Components: Part 1

Graphics and Java 2D™

Exception Handling

Files and Streams


Searching and Sorting

Data Structures



Introduction to Java Applets

Multimedia: Applets and Applications

GUI Components: Part 2



Accessing Databases with JDBC


JavaServer Pages (JSP)

Formatted Output

Strings, Characters and Regular Expressions

Appendix A. Operator Precedence Chart

Appendix B. ASCII Character Set

Appendix C. Keywords and Reserved Words

Appendix D. Primitive Types

Appendix E. (On CD) Number Systems

Appendix F. (On CD) Unicode®

Appendix G. Using the Java API Documentation

Appendix H. (On CD) Creating Documentation with javadoc

Appendix I. (On CD) Bit Manipulation

Appendix J. (On CD) ATM Case Study Code

Appendix K. (On CD) Labeled break and continue Statements

Appendix L. (On CD) UML 2: Additional Diagram Types

Appendix M. (On CD) Design Patterns

Appendix N. Using the Debugger

Inside Back Cover

Java(c) How to Program
Java How to Program (6th Edition) (How to Program (Deitel))
ISBN: 0131483986
EAN: 2147483647
Year: 2003
Pages: 615 © 2008-2020.
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