Interface Collection is the root interface in the collection hierarchy from which interfaces Set, Queue and List are derived. Interface Set defines a collection that does not contain duplicates. Interface Queue defines a collection that represents a waiting linetypically, insertions are made at the back of a queue and deletions are made from the front, though other orders can be specified. We discuss Queue and Set in Section 19.8 and Section 19.9, respectively. Interface Collection contains bulk operations (i.e., operations performed on an entire collection) for adding, clearing, comparing and retaining objects (or elements) in a collection. A Collection can also be converted to an array. In addition, interface Collection provides a method that returns an Iterator object, which allows a program to walk through the collection and remove elements from the collection during the iteration. We discuss class Iterator in Section 19.5.1. Other methods of interface Collection enable a program to determine a collection's size and whether a collection is empty.
Software Engineering Observation 19.1
Collection is used commonly as a method parameter type to allow polymorphic processing of all objects that implement interface Collection. |
Software Engineering Observation 19.2
Most collection implementations provide a constructor that takes a Collection argument, thereby allowing a new collection to be constructed containing the elements of the specified collection. |
Class Collections provides static methods that manipulate collections polymorphically. These methods implement algorithms for searching, sorting and so on. Chapter 16, Searching and Sorting, discussed and implemented various searching and sorting algorithms. Section 19.6 discusses more about the algorithms that are available in class Collections. We also cover the wrapper methods of class Collections that enable you to treat a collection as a synchronized collection (Section 19.12) or an unmodifiable collection (Section 19.13). Unmodifiable collections are useful when a client of a class needs to view the elements of a collection, but should not be allowed to modify the collection by adding and removing elements. Synchronized collections are for use with a powerful capability called multithreading (discussed in Chapter 23). Multithreading enables programs to perform operations in parallel. When two or more threads of a program share a collection, there is the potential for problems to occur. As a brief analogy, consider a traffic intersection. We cannot allow all cars access to one intersection at the same timeif we did, accidents would occur. For this reason, traffic lights are provided at intersections to control access to the intersection. Similarly, we can synchronize access to a collection to ensure that only one thread manipulates the collection at a time. The synchronization wrapper methods of class collection return synchronized versions of collections that can be shared among threads in a program.
Introduction to Computers, the Internet and the World Wide Web
Introduction to Java Applications
Introduction to Classes and Objects
Control Statements: Part I
Control Statements: Part 2
Methods: A Deeper Look
Arrays
Classes and Objects: A Deeper Look
Object-Oriented Programming: Inheritance
Object-Oriented Programming: Polymorphism
GUI Components: Part 1
Graphics and Java 2D™
Exception Handling
Files and Streams
Recursion
Searching and Sorting
Data Structures
Generics
Collections
Introduction to Java Applets
Multimedia: Applets and Applications
GUI Components: Part 2
Multithreading
Networking
Accessing Databases with JDBC
Servlets
JavaServer Pages (JSP)
Formatted Output
Strings, Characters and Regular Expressions
Appendix A. Operator Precedence Chart
Appendix B. ASCII Character Set
Appendix C. Keywords and Reserved Words
Appendix D. Primitive Types
Appendix E. (On CD) Number Systems
Appendix F. (On CD) Unicode®
Appendix G. Using the Java API Documentation
Appendix H. (On CD) Creating Documentation with javadoc
Appendix I. (On CD) Bit Manipulation
Appendix J. (On CD) ATM Case Study Code
Appendix K. (On CD) Labeled break and continue Statements
Appendix L. (On CD) UML 2: Additional Diagram Types
Appendix M. (On CD) Design Patterns
Appendix N. Using the Debugger
Inside Back Cover