Introduction

We now continue our study of object-oriented programming by explaining and demonstrating polymorphism with inheritance hierarchies. Polymorphism enables us to "program in the general" rather than "program in the specific." In particular, polymorphism enables us to write programs that process objects that share the same superclass in a class hierarchy as if they are all objects of the superclass.

Consider the following example of polymorphism. Suppose we create a program that simulates the movement of several types of animals for a biological study. Classes Fish, Frog and Bird represent the three types of animals under investigation. Imagine that each of these classes extends superclass Animal, which contains a method move and maintains an animal's current location as x-y coordinates. Each subclass implements method move. Our program maintains an array of references to objects of the various Animal subclasses. To simulate the animals' movements, the program sends each object the same message once per secondnamely, move. However, each specific type of Animal responds to a move message in a unique waya Fish might swim three feet, a Frog might jump five feet and a Bird might fly ten feet. The program issues the same message (i.e., move) to each animal object generically, but each object knows how to modify its x-y coordinates appropriately for its specific type of movement. Relying on each object to know how to "do the right thing" (i.e., do what is appropriate for that type of object) in response to the same method call is the key concept of polymorphism. The same message (in this case, move) sent to a variety of objects has "many forms" of resultshence the term polymorphism.

With polymorphism, we can design and implement systems that are easily extensiblenew classes can be added with little or no modification to the general portions of the program, as long as the new classes are part of the inheritance hierarchy that the program processes generically. The only parts of a program that must be altered to accommodate new classes are those that require direct knowledge of the new classes that the programmer adds to the hierarchy. For example, if we extend class Animal to create class Tortoise (which might respond to a move message by crawling one inch), we need to write only the Tortoise class and the part of the simulation that instantiates a Tortoise object. The portions of the simulation that process each Animal generically can remain the same.

This chapter has several key parts. First, we discuss common examples of polymorphism. We then provide a live-code example demonstrating polymorphic behavior. As you will soon see, you will use superclass references to manipulate both superclass objects and subclass objects polymorphically.

We then present a case study that revisits the employee hierarchy of Section 9.4.5. We develop a simple payroll application that polymorphically calculates the weekly pay of several different types of employees using each employee's earnings method. Though the earnings of each type of employee are calculated in a specific way, polymorphism allows us to process the employees "in the general." In the case study, we enlarge the hierarchy to include two new classesSalariedEmployee (for people paid a fixed weekly salary) and HourlyEmployee (for people paid an hourly salary and so-called time-and-a-half for overtime). We declare a common set of functionality for all the classes in the updated hierarchy in a so-called abstract class, Employee, from which classes SalariedEmployee, HourlyEmployee and CommissionEmployee inherit directly and class BasePlusCommissionEmployee4 inherits indirectly. As you will soon see, when we invoke each employee's earnings method off a superclass Employee reference, the correct earnings calculation is performed due to Java's polymorphic capabilities.

Occasionally, when performing polymorphic processing, we need to program "in the specific." Our Employee case study demonstrates that a program can determine the type of an object at execution time and act on that object accordingly. In the case study, we use these capabilities to determine whether a particular employee object is a BasePlusCommissionEmployee. If so, we increase that employee's base salary by 10%.

The chapter continues with an introduction to Java interfaces. An interface describes a set of methods that can be called on an object, but does not provide concrete implementations for the methods. Programmers can declare classes that implement (i.e., provide concrete implementations for the methods of) one or more interfaces. Each interface method must be declared in all the classes that implement the interface. Once a class implements an interface, all objects of that class have an is-a relationship with the interface type, and all objects of the class are guaranteed to provide the functionality described by the interface. This is true of all subclasses of that class as well.

Interfaces are particularly useful for assigning common functionality to possibly unrelated classes. This allows objects of unrelated classes to be processed polymorphicallyobjects of classes that implement the same interface can respond to the same method calls. To demonstrate creating and using interfaces, we modify our payroll application to create a general accounts payable application that can calculate payments due for company employees and invoice amounts to be billed for purchased goods. As you will see, interfaces enable polymorphic capabilities similar to those possible with inheritance.

Introduction to Computers, the Internet and the World Wide Web

Introduction to Java Applications

Introduction to Classes and Objects

Control Statements: Part I

Control Statements: Part 2

Methods: A Deeper Look

Arrays

Classes and Objects: A Deeper Look

Object-Oriented Programming: Inheritance

Object-Oriented Programming: Polymorphism

GUI Components: Part 1

Graphics and Java 2D™

Exception Handling

Files and Streams

Recursion

Searching and Sorting

Data Structures

Generics

Collections

Introduction to Java Applets

Multimedia: Applets and Applications

GUI Components: Part 2

Multithreading

Networking

Accessing Databases with JDBC

Servlets

JavaServer Pages (JSP)

Formatted Output

Strings, Characters and Regular Expressions

Appendix A. Operator Precedence Chart

Appendix B. ASCII Character Set

Appendix C. Keywords and Reserved Words

Appendix D. Primitive Types

Appendix E. (On CD) Number Systems

Appendix F. (On CD) Unicode®

Appendix G. Using the Java API Documentation

Appendix H. (On CD) Creating Documentation with javadoc

Appendix I. (On CD) Bit Manipulation

Appendix J. (On CD) ATM Case Study Code

Appendix K. (On CD) Labeled break and continue Statements

Appendix L. (On CD) UML 2: Additional Diagram Types

Appendix M. (On CD) Design Patterns

Appendix N. Using the Debugger

Inside Back Cover



Java(c) How to Program
Java How to Program (6th Edition) (How to Program (Deitel))
ISBN: 0131483986
EAN: 2147483647
Year: 2003
Pages: 615

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