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Introduction

We now introduce Java application programming which facilitates a disciplined approach to program design. Most of the Java programs you will study in this book process information and display results. We present six examples that demonstrate how your programs can display messages and how they can obtain information from the user for processing. We begin with several examples that simply display messages on the screen. We then demonstrate a program that obtains two numbers from a user, calculates their sum and displays the result. You will learn how to perform various arithmetic calculations and save their results for later use. Many programs contain logic that requires the program to make decisions. The last example in this chapter demonstrates decision-making fundamentals by showing you how to compare numbers then display messages based on the comparison results. For example, the program displays a message indicating that two numbers are equal only if they have the same value. We analyze each example one line at a time to help you ease your way into Java programming. To help you apply the skills you learn here, we provide many fun and challenging problems in the chapter's exercises.

Introduction to Computers, the Internet and the World Wide Web

Introduction to Java Applications

Introduction to Classes and Objects

Control Statements: Part I

Control Statements: Part 2

Methods: A Deeper Look

Arrays

Classes and Objects: A Deeper Look

Object-Oriented Programming: Inheritance

Object-Oriented Programming: Polymorphism

GUI Components: Part 1

Graphics and Java 2D™

Exception Handling

Files and Streams

Recursion

Searching and Sorting

Data Structures

Generics

Collections

Introduction to Java Applets

Multimedia: Applets and Applications

GUI Components: Part 2

Multithreading

Networking

Accessing Databases with JDBC

Servlets

JavaServer Pages (JSP)

Formatted Output

Strings, Characters and Regular Expressions

Appendix A. Operator Precedence Chart

Appendix B. ASCII Character Set

Appendix C. Keywords and Reserved Words

Appendix D. Primitive Types

Appendix E. (On CD) Number Systems

Appendix F. (On CD) Unicode®

Appendix G. Using the Java API Documentation

Appendix H. (On CD) Creating Documentation with javadoc

Appendix I. (On CD) Bit Manipulation

Appendix J. (On CD) ATM Case Study Code

Appendix K. (On CD) Labeled break and continue Statements

Appendix L. (On CD) UML 2: Additional Diagram Types

Appendix M. (On CD) Design Patterns

Appendix N. Using the Debugger

Inside Back Cover

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Java(c) How to Program
Java How to Program (6th Edition) (How to Program (Deitel))
ISBN: 0131483986
EAN: 2147483647
Year: 2003
Pages: 615
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