We now introduce Java application programming which facilitates a disciplined approach to program design. Most of the Java programs you will study in this book process information and display results. We present six examples that demonstrate how your programs can display messages and how they can obtain information from the user for processing. We begin with several examples that simply display messages on the screen. We then demonstrate a program that obtains two numbers from a user, calculates their sum and displays the result. You will learn how to perform various arithmetic calculations and save their results for later use. Many programs contain logic that requires the program to make decisions. The last example in this chapter demonstrates decision-making fundamentals by showing you how to compare numbers then display messages based on the comparison results. For example, the program displays a message indicating that two numbers are equal only if they have the same value. We analyze each example one line at a time to help you ease your way into Java programming. To help you apply the skills you learn here, we provide many fun and challenging problems in the chapter's exercises.
Introduction to Computers, the Internet and the World Wide Web
Introduction to Java Applications
Introduction to Classes and Objects
Control Statements: Part I
Control Statements: Part 2
Methods: A Deeper Look
Arrays
Classes and Objects: A Deeper Look
Object-Oriented Programming: Inheritance
Object-Oriented Programming: Polymorphism
GUI Components: Part 1
Graphics and Java 2D™
Exception Handling
Files and Streams
Recursion
Searching and Sorting
Data Structures
Generics
Collections
Introduction to Java Applets
Multimedia: Applets and Applications
GUI Components: Part 2
Multithreading
Networking
Accessing Databases with JDBC
Servlets
JavaServer Pages (JSP)
Formatted Output
Strings, Characters and Regular Expressions
Appendix A. Operator Precedence Chart
Appendix B. ASCII Character Set
Appendix C. Keywords and Reserved Words
Appendix D. Primitive Types
Appendix E. (On CD) Number Systems
Appendix F. (On CD) Unicode®
Appendix G. Using the Java API Documentation
Appendix H. (On CD) Creating Documentation with javadoc
Appendix I. (On CD) Bit Manipulation
Appendix J. (On CD) ATM Case Study Code
Appendix K. (On CD) Labeled break and continue Statements
Appendix L. (On CD) UML 2: Additional Diagram Types
Appendix M. (On CD) Design Patterns
Appendix N. Using the Debugger
Inside Back Cover