0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
|
---|---|---|---|---|---|---|---|---|---|---|
0 |
nul |
soh |
stx |
etx |
eot |
enq |
ack |
bel |
bs |
ht |
1 |
nl |
vt |
ff |
cr |
so |
si |
dle |
dc1 |
dc2 |
dc3 |
2 |
dc4 |
nak |
syn |
etb |
can |
em |
sub |
esc |
fs |
gs |
3 |
rs |
us |
sp |
! |
" |
# |
$ |
% |
& |
' |
4 |
( |
) |
* |
+ |
, |
- |
. |
/ |
0 |
1 |
5 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
: |
; |
6 |
< |
= |
> |
? |
@ |
A |
B |
C |
D |
E |
7 |
F |
G |
H |
I |
J |
K |
L |
M |
N |
O |
8 |
P |
Q |
R |
S |
T |
U |
V |
W |
X |
Y |
9 |
Z |
[ |
|
] |
^ |
_ |
' |
a |
b |
c |
10 |
d |
e |
f |
g |
h |
i |
j |
k |
l |
m |
11 |
n |
o |
p |
q |
r |
s |
t |
u |
v |
w |
12 |
x |
y |
z |
{ |
| |
} |
~ |
del |
The digits at the left of the table are the left digits of the decimal equivalent (0127) of the character code, and the digits at the top of the table are the right digits of the character code. For example, the character code for "F" is 70, and the character code for "&" is 38.
Most users of this book are interested in the ASCII character set used to represent English characters on many computers. The ASCII character set is a subset of the Unicode character set used by Java to represent characters from most of the world's languages. For more information on the Unicode character set, see Appendix F.
Introduction to Computers, the Internet and the World Wide Web
Introduction to Java Applications
Introduction to Classes and Objects
Control Statements: Part I
Control Statements: Part 2
Methods: A Deeper Look
Arrays
Classes and Objects: A Deeper Look
Object-Oriented Programming: Inheritance
Object-Oriented Programming: Polymorphism
GUI Components: Part 1
Graphics and Java 2D™
Exception Handling
Files and Streams
Recursion
Searching and Sorting
Data Structures
Generics
Collections
Introduction to Java Applets
Multimedia: Applets and Applications
GUI Components: Part 2
Multithreading
Networking
Accessing Databases with JDBC
Servlets
JavaServer Pages (JSP)
Formatted Output
Strings, Characters and Regular Expressions
Appendix A. Operator Precedence Chart
Appendix B. ASCII Character Set
Appendix C. Keywords and Reserved Words
Appendix D. Primitive Types
Appendix E. (On CD) Number Systems
Appendix F. (On CD) Unicode®
Appendix G. Using the Java API Documentation
Appendix H. (On CD) Creating Documentation with javadoc
Appendix I. (On CD) Bit Manipulation
Appendix J. (On CD) ATM Case Study Code
Appendix K. (On CD) Labeled break and continue Statements
Appendix L. (On CD) UML 2: Additional Diagram Types
Appendix M. (On CD) Design Patterns
Appendix N. Using the Debugger
Inside Back Cover