Wrap-Up

This chapter introduced basic hardware and software concepts, and basic object technology concepts, including classes, objects, attributes, behaviors, encapsulation, inheritance and polymorphism. We discussed the different types of programming languages and which programming languages are most widely used. You learned the steps for creating and executing a Java application using Sun's JDK 5.0. The chapter explored the history of the Internet and the World Wide Web and Java's role in developing distributed client/ server applications for the Internet and the Web. You also learned about the history and purpose of the UMLthe industry-standard graphical language for modeling software systems. Finally, you "test drove" a sample Java application similar to the types of applications you will learn to program in this book.

In the next chapter, you will create your first Java applications. You will see several examples that demonstrate how programs display messages and obtain information from the user for processing. We closely analyze and explain each example to help ease your way into Java programming.

Introduction to Computers, the Internet and the World Wide Web

Introduction to Java Applications

Introduction to Classes and Objects

Control Statements: Part I

Control Statements: Part 2

Methods: A Deeper Look

Arrays

Classes and Objects: A Deeper Look

Object-Oriented Programming: Inheritance

Object-Oriented Programming: Polymorphism

GUI Components: Part 1

Graphics and Java 2D™

Exception Handling

Files and Streams

Recursion

Searching and Sorting

Data Structures

Generics

Collections

Introduction to Java Applets

Multimedia: Applets and Applications

GUI Components: Part 2

Multithreading

Networking

Accessing Databases with JDBC

Servlets

JavaServer Pages (JSP)

Formatted Output

Strings, Characters and Regular Expressions

Appendix A. Operator Precedence Chart

Appendix B. ASCII Character Set

Appendix C. Keywords and Reserved Words

Appendix D. Primitive Types

Appendix E. (On CD) Number Systems

Appendix F. (On CD) Unicode®

Appendix G. Using the Java API Documentation

Appendix H. (On CD) Creating Documentation with javadoc

Appendix I. (On CD) Bit Manipulation

Appendix J. (On CD) ATM Case Study Code

Appendix K. (On CD) Labeled break and continue Statements

Appendix L. (On CD) UML 2: Additional Diagram Types

Appendix M. (On CD) Design Patterns

Appendix N. Using the Debugger

Inside Back Cover



Java(c) How to Program
Java How to Program (6th Edition) (How to Program (Deitel))
ISBN: 0131483986
EAN: 2147483647
Year: 2003
Pages: 615

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