This chapter introduced basic hardware and software concepts, and basic object technology concepts, including classes, objects, attributes, behaviors, encapsulation, inheritance and polymorphism. We discussed the different types of programming languages and which programming languages are most widely used. You learned the steps for creating and executing a Java application using Sun's JDK 5.0. The chapter explored the history of the Internet and the World Wide Web and Java's role in developing distributed client/ server applications for the Internet and the Web. You also learned about the history and purpose of the UMLthe industry-standard graphical language for modeling software systems. Finally, you "test drove" a sample Java application similar to the types of applications you will learn to program in this book.
In the next chapter, you will create your first Java applications. You will see several examples that demonstrate how programs display messages and obtain information from the user for processing. We closely analyze and explain each example to help ease your way into Java programming.
Introduction to Computers, the Internet and the World Wide Web
Introduction to Java Applications
Introduction to Classes and Objects
Control Statements: Part I
Control Statements: Part 2
Methods: A Deeper Look
Arrays
Classes and Objects: A Deeper Look
Object-Oriented Programming: Inheritance
Object-Oriented Programming: Polymorphism
GUI Components: Part 1
Graphics and Java 2D™
Exception Handling
Files and Streams
Recursion
Searching and Sorting
Data Structures
Generics
Collections
Introduction to Java Applets
Multimedia: Applets and Applications
GUI Components: Part 2
Multithreading
Networking
Accessing Databases with JDBC
Servlets
JavaServer Pages (JSP)
Formatted Output
Strings, Characters and Regular Expressions
Appendix A. Operator Precedence Chart
Appendix B. ASCII Character Set
Appendix C. Keywords and Reserved Words
Appendix D. Primitive Types
Appendix E. (On CD) Number Systems
Appendix F. (On CD) Unicode®
Appendix G. Using the Java API Documentation
Appendix H. (On CD) Creating Documentation with javadoc
Appendix I. (On CD) Bit Manipulation
Appendix J. (On CD) ATM Case Study Code
Appendix K. (On CD) Labeled break and continue Statements
Appendix L. (On CD) UML 2: Additional Diagram Types
Appendix M. (On CD) Design Patterns
Appendix N. Using the Debugger
Inside Back Cover