The BASIC (Beginner's All-Purpose Symbolic Instruction Code) programming language was developed in the mid-1960s at Dartmouth College as a means of writing simple programs. BASIC's primary purpose was to familiarize novices with programming techniques.
Microsoft's Visual Basic language was introduced in the early 1990s to simplify the development of Microsoft Windows applications and is one of the most popular programming languages in the world.
Microsoft's latest development tools are part of its corporate-wide strategy for integrating the Internet and the Web into computer applications. This strategy is implemented in Microsoft's .NET platform, which provides developers with the capabilities they need to create and run computer applications that can execute on computers distributed across the Internet. Microsoft's three primary programming languages are Visual Basic .NET (based on the original BASIC), Visual C++ .NET (based on C++) and C# (a new language based on C++ and Java that was developed expressly for the .NET platform). Developers using .NET can write software components in the language they are most familiar with and then form applications by combining those components with components written in any .NET language.
Introduction to Computers, the Internet and the World Wide Web
Introduction to Java Applications
Introduction to Classes and Objects
Control Statements: Part I
Control Statements: Part 2
Methods: A Deeper Look
Arrays
Classes and Objects: A Deeper Look
Object-Oriented Programming: Inheritance
Object-Oriented Programming: Polymorphism
GUI Components: Part 1
Graphics and Java 2D™
Exception Handling
Files and Streams
Recursion
Searching and Sorting
Data Structures
Generics
Collections
Introduction to Java Applets
Multimedia: Applets and Applications
GUI Components: Part 2
Multithreading
Networking
Accessing Databases with JDBC
Servlets
JavaServer Pages (JSP)
Formatted Output
Strings, Characters and Regular Expressions
Appendix A. Operator Precedence Chart
Appendix B. ASCII Character Set
Appendix C. Keywords and Reserved Words
Appendix D. Primitive Types
Appendix E. (On CD) Number Systems
Appendix F. (On CD) Unicode®
Appendix G. Using the Java API Documentation
Appendix H. (On CD) Creating Documentation with javadoc
Appendix I. (On CD) Bit Manipulation
Appendix J. (On CD) ATM Case Study Code
Appendix K. (On CD) Labeled break and continue Statements
Appendix L. (On CD) UML 2: Additional Diagram Types
Appendix M. (On CD) Design Patterns
Appendix N. Using the Debugger
Inside Back Cover