Wrap-Up

In this chapter, you learned how to create recursive methodsi.e., methods that call themselves. You learned that recursive methods typically divide a problem into two conceptual piecesa piece that the method knows how to do (the base case) and a piece that the method does not know how to do (the recursion step). The recursion step is a slightly simpler version of the original problem, and is performed by a recursive method call. You saw some popular recursion examples, including calculating factorials and producing values in the Fibonacci series. You the learned how recursion works "under the hood," including the order in which recursive method calls are pushed on or popped off the program execution stack. Next, you learned the differences between recursive and iterative (non-recursive) methods. In that discussion, you learned that iterative solutions usually use a repetition statement, whereas recursive solutions usually use a selection statement. You learned how to solve more complex problems using recursion, including finding all permutations of a string and displaying fractals. The chapter concluded with an introduction to recursive backtracking, a technique for solving problems that involves backing up through recursive calls to try different possible solutions. In the next chapter, you will learn numerous techniques for sorting lists of data and searching for an item in a list of data, and under what circumstances each searching and sorting technique should be used.


Introduction to Computers, the Internet and the World Wide Web

Introduction to Java Applications

Introduction to Classes and Objects

Control Statements: Part I

Control Statements: Part 2

Methods: A Deeper Look

Arrays

Classes and Objects: A Deeper Look

Object-Oriented Programming: Inheritance

Object-Oriented Programming: Polymorphism

GUI Components: Part 1

Graphics and Java 2D™

Exception Handling

Files and Streams

Recursion

Searching and Sorting

Data Structures

Generics

Collections

Introduction to Java Applets

Multimedia: Applets and Applications

GUI Components: Part 2

Multithreading

Networking

Accessing Databases with JDBC

Servlets

JavaServer Pages (JSP)

Formatted Output

Strings, Characters and Regular Expressions

Appendix A. Operator Precedence Chart

Appendix B. ASCII Character Set

Appendix C. Keywords and Reserved Words

Appendix D. Primitive Types

Appendix E. (On CD) Number Systems

Appendix F. (On CD) Unicode®

Appendix G. Using the Java API Documentation

Appendix H. (On CD) Creating Documentation with javadoc

Appendix I. (On CD) Bit Manipulation

Appendix J. (On CD) ATM Case Study Code

Appendix K. (On CD) Labeled break and continue Statements

Appendix L. (On CD) UML 2: Additional Diagram Types

Appendix M. (On CD) Design Patterns

Appendix N. Using the Debugger

Inside Back Cover



Java(c) How to Program
Java How to Program (6th Edition) (How to Program (Deitel))
ISBN: 0131483986
EAN: 2147483647
Year: 2003
Pages: 615

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