Wrap-Up

Answers to Self Review Exercises

19.1

a) Iterator. b) index. c) sequences. d) ArrayList, Vector. e) double. f) unmodifiable wrapper. g) LinkedLists. h) disjoint.

 
19.2
  1. False; a Vector stores only objects. Autoboxing occurs when adding a primitive type to the Vector, which means the primitive type is converted to its corresponding type-wrapper class.
  2. False. A Set cannot contain duplicate values.
  3. False. A Map cannot contain duplicate keys.
  4. True.
  5. False. Collections is a class; Collection is an interface.
  6. True.
  7. False. With hashing, as the load factor increases, there are fewer available slots relative to the total number of slots, so the chance of selecting an occupied slot (a collision) with a hashing operation increases.
  8. False. A NullPointerException is thrown if the program attempts to add null to a PriorityQueue.

Exercises

19.3

Define each of the following terms:

  1. Collection
  2. Collections
  3. Comparator
  4. List
  5. load factor
  6. collision
  7. spacetime trade-off in hashing
  8. HashMap
19.4

Explain briefly the operation of each of the following methods of class Vector:

  1. add
  2. insertElementAt
  3. set
  4. remove
  5. removeAllElements
  6. removeElementAt
  7. firstElement
  8. lastElement
  9. isEmpty
  10. contains
  11. indexOf
  12. size
  13. capacity
19.5

Explain why inserting additional elements into a Vector object whose current size is less than its capacity is a relatively fast operation and why inserting additional elements into a Vector object whose current size is at capacity is a relatively slow operation.

19.6

By extending class Vector, Java's designers were able to create class Stack quickly. What are the negative aspects of this use of inheritance, particularly for class Stack?

19.7

Briefly answer the following questions:

  1. What is the primary difference between a Set and a Map?
  2. Can a two-dimensional array be passed to Arrays method asList? If yes, how would an individual element be accessed?
  3. What happens when you add a primitive type (e.g., double) value to a collection?
  4. Can you print all the elements in a collection without using an Iterator? If yes, how?
 
19.8

Explain briefly the operation of each of the following Iterator-related methods:

  1. iterator
  2. hasNext
  3. next
19.9

Explain briefly the operation of each of the following methods of class HashMap:

  1. put
  2. get
  3. isEmpty
  4. containsKey
  5. keySet
19.10

Determine whether each of the following statements is true or false. If false, explain why.

  1. Elements in a Collection must be sorted in ascending order before a binarySearch may be performed.
  2. Method first gets the first element in a treeSet.
  3. A List created with Arrays method asList is resizable.
  4. Class Arrays provides static method sort for sorting array elements.
19.11

Explain the operation of each of the following methods of the Properties class:

  1. load
  2. store
  3. getProperty
  4. list
19.12

Rewrite lines 1726 in Fig. 19.4 to be more concise by using the asList method and the LinkedList constructor that takes a Collection argument.

19.13

Write a program that reads in a series of first names and stores them in a LinkedList. Do not store duplicate names. Allow the user to search for a first name.

19.14

Modify the program of Fig. 19.20 to count the number of occurrences of each letter rather than of each word. For example, the string "HELLO THERE" contains two Hs, three Es, two Ls, one O, one T and one R. Display the results.

19.15

Use a HashMap to create a reusable class for choosing one of the 13 predefined colors in class Color. The names of the colors should be used as keys, and the predefined Color objects should be used as values. Place this class in a package that can be imported into any Java program. Use your new class in an application that allows the user to select a color and draw a shape in that color.

19.16

Write a program that determines and prints the number of duplicate words in a sentence. Treat uppercase and lowercase letters the same. Ignore punctuation.

19.17

Rewrite your solution to Exercise 17.8 to use a LinkedList collection.

19.18

Rewrite your solution to Exercise 17.9 to use a LinkedList collection.

19.19

Write a program that takes a whole number input from a user and determines whether it is prime. If the number is not prime, display the unique prime factors of the number. Remember that a prime number's factors are only 1 and the prime number itself. Every number that is not prime has a unique prime factorization. For example, consider the number 54. The prime factors of 54 are 2, 3, 3 and 3. When the values are multiplied together, the result is 54. For the number 54, the prime factors output should be 2 and 3. Use Sets as part of your solution.

19.20

Write a program that uses a StringTokenizer to tokenize a line of text input by the user and places each token in a treeSet. Print the elements of the treeSet. [Note: This should cause the elements to be printed in ascending sorted order.]

19.21

The output of Fig. 19.17 (PriorityQueueTest) shows that PriorityQueue orders Double elements in ascending order. Rewrite Fig. 19.17 so that it orders Double elements in descending order (i.e., 9.8 should be the highest-priority element rather than 3.2).

Introduction to Computers, the Internet and the World Wide Web

Introduction to Java Applications

Introduction to Classes and Objects

Control Statements: Part I

Control Statements: Part 2

Methods: A Deeper Look

Arrays

Classes and Objects: A Deeper Look

Object-Oriented Programming: Inheritance

Object-Oriented Programming: Polymorphism

GUI Components: Part 1

Graphics and Java 2D™

Exception Handling

Files and Streams

Recursion

Searching and Sorting

Data Structures

Generics

Collections

Introduction to Java Applets

Multimedia: Applets and Applications

GUI Components: Part 2

Multithreading

Networking

Accessing Databases with JDBC

Servlets

JavaServer Pages (JSP)

Formatted Output

Strings, Characters and Regular Expressions

Appendix A. Operator Precedence Chart

Appendix B. ASCII Character Set

Appendix C. Keywords and Reserved Words

Appendix D. Primitive Types

Appendix E. (On CD) Number Systems

Appendix F. (On CD) Unicode®

Appendix G. Using the Java API Documentation

Appendix H. (On CD) Creating Documentation with javadoc

Appendix I. (On CD) Bit Manipulation

Appendix J. (On CD) ATM Case Study Code

Appendix K. (On CD) Labeled break and continue Statements

Appendix L. (On CD) UML 2: Additional Diagram Types

Appendix M. (On CD) Design Patterns

Appendix N. Using the Debugger

Inside Back Cover



Java(c) How to Program
Java How to Program (6th Edition) (How to Program (Deitel))
ISBN: 0131483986
EAN: 2147483647
Year: 2003
Pages: 615

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