A computer is a device capable of performing computations and making logical decisions at speeds millions (even billions) of times faster than human beings can. For example, many of today's personal computers can perform a billion additions per second. A person operating a desk calculator could spend an entire lifetime performing calculations and still not complete as many calculations as a powerful personal computer can perform in one second. (Points to ponder: How would you know whether the person added the numbers correctly? How would you know whether the computer added the numbers correctly?) Today's fastest supercomputers can perform hundreds of billions of additions per second. And trillion-instructions-per-second computers are already functioning in research laboratories.
Computers process data under the control of sets of instructions called computer programs. These programs guide the computer through orderly sets of actions specified by people called computer programmers.
A computer consists of various devices referred to as hardware (e.g., the keyboard, screen, mouse, disks, memory, DVD, CD-ROM and processing units). The programs that run on a computer are referred to as software. Hardware costs have been declining dramatically in recent years, to the point that personal computers have become a commodity. Unfortunately, in the absence of significantly improved technology for software development, costs have been rising steadily as programmers develop ever more powerful and complex applications. In this book, you will learn proven methodologies that can reduce software development costsobject-oriented programming and (in our optional Software Engineering Case Study in Chapters 28 and 10) object-oriented design.
Introduction to Computers, the Internet and the World Wide Web
Introduction to Java Applications
Introduction to Classes and Objects
Control Statements: Part I
Control Statements: Part 2
Methods: A Deeper Look
Arrays
Classes and Objects: A Deeper Look
Object-Oriented Programming: Inheritance
Object-Oriented Programming: Polymorphism
GUI Components: Part 1
Graphics and Java 2D™
Exception Handling
Files and Streams
Recursion
Searching and Sorting
Data Structures
Generics
Collections
Introduction to Java Applets
Multimedia: Applets and Applications
GUI Components: Part 2
Multithreading
Networking
Accessing Databases with JDBC
Servlets
JavaServer Pages (JSP)
Formatted Output
Strings, Characters and Regular Expressions
Appendix A. Operator Precedence Chart
Appendix B. ASCII Character Set
Appendix C. Keywords and Reserved Words
Appendix D. Primitive Types
Appendix E. (On CD) Number Systems
Appendix F. (On CD) Unicode®
Appendix G. Using the Java API Documentation
Appendix H. (On CD) Creating Documentation with javadoc
Appendix I. (On CD) Bit Manipulation
Appendix J. (On CD) ATM Case Study Code
Appendix K. (On CD) Labeled break and continue Statements
Appendix L. (On CD) UML 2: Additional Diagram Types
Appendix M. (On CD) Design Patterns
Appendix N. Using the Debugger
Inside Back Cover