Another commonly used data structure is the queue. A queue is similar to a checkout line in a supermarketthe cashier services the person at the beginning of the line first. Other customers enter the line only at the end and wait for service. Queue nodes are removed only from the head (or front) of the queue and are inserted only at the tail (or end). For this reason, a queue is a first-in, first-out (FIFO) data structure. The insert and remove operations are known as enqueue and dequeue.
Queues have many uses in computer systems. Most computers have only a single processor, so only one application at a time can be serviced. Each application requiring processor time is placed in a queue. The application at the front of the queue is the next to receive service. Each application gradually advances to the front as the applications before it receive service.
Queues are also used to support print spooling. For example, a single printer might be shared by all users of a network. Many users can send print jobs to the printer, even when the printer is already busy. These print jobs are placed in a queue until the printer becomes available. A program called a spooler manages the queue to ensure that, as each print job completes, the next print job is sent to the printer.
Information packets also wait in queues in computer networks. Each time a packet arrives at a network node, it must be routed to the next node along the path to the packet's final destination. The routing node routes one packet at a time, so additional packets are enqueued until the router can route them.
A file server in a computer network handles file-access requests from many clients throughout the network. Servers have a limited capacity to service requests from clients. When that capacity is exceeded, client requests wait in queues.
Figure 17.13 creates a queue class that contains an object of class List (Fig. 17.3). Class Queue (Fig. 17.13) provides methods enqueue, dequeue, isEmpty and print. Class List contains other methods (e.g., insertAtFront and removeFromBack) that we would rather not make accessible through the public interface of class Queue. By using composition, these methods in the public interface of class List are not accessible to clients of class Queue. Each method of class Queue calls an appropriate List methodmethod enqueue calls List method insertAtBack, method dequeue calls List method removeFromFront, method isEmpty calls List method isEmpty and method print calls List method print. For reuse purposes, class Queue is declared in package com.deitel.jhtp6.ch17.
Figure 17.13. Queue uses class List.
(This item is displayed on pages 836 - 837 in the print version)
1 // Fig. 17.13: Queue.java 2 // Class Queue. 3 package com.deitel.jhtp6.ch17; 4 5 public class Queue 6 { 7 private List queueList; 8 9 // no-argument constructor 10 public Queue() 11 { 12 queueList = new List( "queue" ); 13 } // end Queue no-argument constructor 14 15 // add object to queue 16 public void enqueue( Object object ) 17 { 18 queueList.insertAtBack( object ); 19 } // end method enqueue 20 21 // remove object from queue 22 public Object dequeue() throws EmptyListException 23 { 24 return queueList.removeFromFront(); 25 } // end method dequeue 26 27 // determine if queue is empty 28 public boolean isEmpty() 29 { 30 return queueList.isEmpty(); 31 } // end method isEmpty 32 33 // output queue contents 34 public void print() 35 { 36 queueList.print(); 37 } // end method print 38 } // end class Queue |
Class QueueTest (Fig. 17.14) method main creates an object of class Queue called queue. Lines 13, 15, 17 and 19 enqueue four integers, taking advantage of autoboxing to insert Integer objects into the queue. Lines 2732 use an infinite while loop to dequeue the objects in first-in, first-out order. When the queue is empty, method dequeue throws an EmptyListException, and the program displays the exception's stack trace.
Figure 17.14. Queue processing program.
(This item is displayed on pages 837 - 838 in the print version)
1 // Fig. 17.14: QueueTest.java 2 // Class QueueTest. 3 import com.deitel.jhtp6.ch17.Queue; 4 import com.deitel.jhtp6.ch17.EmptyListException; 5 6 public class QueueTest 7 { 8 public static void main( String args[] ) 9 { 10 Queue queue = new Queue(); 11 12 // use enqueue method 13 queue.enqueue( -1 ); 14 queue.print(); 15 queue.enqueue( 0 ); 16 queue.print(); 17 queue.enqueue( 1 ); 18 queue.print(); 19 queue.enqueue( 5 ); 20 queue.print(); 21 22 // remove objects from queue 23 try 24 { 25 Object removedObject = null; 26 27 while ( true ) 28 { 29 removedObject = queue.dequeue(); // use dequeue method 30 System.out.printf( "%s dequeued ", removedObject ); 31 queue.print(); 32 } // end while 33 } // end try 34 catch ( EmptyListException emptyListException ) 35 { 36 emptyListException.printStackTrace(); 37 } // end catch 38 } // end main 39 } // end class QueueTest
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Introduction to Computers, the Internet and the World Wide Web
Introduction to Java Applications
Introduction to Classes and Objects
Control Statements: Part I
Control Statements: Part 2
Methods: A Deeper Look
Arrays
Classes and Objects: A Deeper Look
Object-Oriented Programming: Inheritance
Object-Oriented Programming: Polymorphism
GUI Components: Part 1
Graphics and Java 2D™
Exception Handling
Files and Streams
Recursion
Searching and Sorting
Data Structures
Generics
Collections
Introduction to Java Applets
Multimedia: Applets and Applications
GUI Components: Part 2
Multithreading
Networking
Accessing Databases with JDBC
Servlets
JavaServer Pages (JSP)
Formatted Output
Strings, Characters and Regular Expressions
Appendix A. Operator Precedence Chart
Appendix B. ASCII Character Set
Appendix C. Keywords and Reserved Words
Appendix D. Primitive Types
Appendix E. (On CD) Number Systems
Appendix F. (On CD) Unicode®
Appendix G. Using the Java API Documentation
Appendix H. (On CD) Creating Documentation with javadoc
Appendix I. (On CD) Bit Manipulation
Appendix J. (On CD) ATM Case Study Code
Appendix K. (On CD) Labeled break and continue Statements
Appendix L. (On CD) UML 2: Additional Diagram Types
Appendix M. (On CD) Design Patterns
Appendix N. Using the Debugger
Inside Back Cover