Working with Unicode

Unicode is a character encoding standard that supports most of the world's writing systems. The original idea behind Unicode is that by using 16 bits for storing characters instead of 8 bits, it would be possible to encode around 65,000 characters instead of only 256. Unicode contains ASCII and ISO 8859-1 (Latin-1) as subsets at the same code positions. For example, the character 'A' has value 0x41 in ASCII, Latin-1, and Unicode, and the character 'b' has value 0xDF in both Latin-1 and Unicode.

Qt's QString class stores strings as Unicode. Each character in a QString is a 16-bit QChar rather than an 8-bit char. Here are two ways of setting the first character of a string to 'A':

str[0] = 'A';
str[0] = QChar(0x41);

If the source file is encoded in Latin-1, specifying Latin-1 characters is just as easy:

str[0] = 'b;'

And if the source file has another encoding, the numeric value works:

str[0] = QChar(0xDF);

We can specify any Unicode character by its numeric value. For example, here's how to specify the Greek capital letter sigma ('S') and the euro currency symbol ('€'):

str[0] = QChar(0x3A3);
str[0] = QChar(0x20AC);

The numeric values of all the characters supported by Unicode are listed at http://www.unicode.org/unicode/standard/standard.html. If you rarely need non-Latin-1 Unicode characters, looking up characters online is sufficient; but Qt provides more convenient ways of entering Unicode strings in a Qt program, as we will see later in this section.

Qt 3.2's text engine supports the following writing systems on all platforms: Arabic, Chinese, Cyrillic, Greek, Hebrew, Japanese, Korean, Lao, Latin, Thai, and Vietnamese. It also supports all the Unicode 3.2 scripts that don't require any special processing. In addition, the following writing systems are supported on X11 with Xft and on NT-based versions of Windows: Bengali, Devanagari, Gujarati, Gurmukhi, Kannada, Khmer, Syriac, Tamil, Telugu, and Thaana. Finally, Malayalam and Tibetan are supported on X11, and Divehi is supported on Windows XP. Assuming that the proper fonts are installed on the system, Qt can render text using any of these writing systems. And assuming that the proper input methods are installed, users will be able to enter text that uses these writing systems in their Qt applications.

Programming with QChar is slightly different from programming with char. To obtain the numeric value of a QChar, call unicode() on it. To obtain the ASCII or Latin-1 value of a QChar (as a char), call latin1(). For non-Latin-1 characters, latin1() returns 0.

If we know that all the strings in a program are ASCII or Latin-1, we can use standard functions like isalpha(), isdigit(), and isspace(). These work because QChars automatically convert into chars (as Latin-1) given the right context, just as QStrings automatically convert into const char *. However, it is generally better to use QChar's member functions for performing these operations, since they will work for any Unicode character. The functions QChar provides include isPrint(), isPunct(), isSpace(), isMark(), isLetter(), isNumber(), isLetterOrNumber(), isDigit(), isSymbol(), lower(), and upper(). For example, here's one way to test that a character is a digit or an upper-case letter:

if (ch.isDigit() || ch != ch.lower())
 ...

The lower() function returns the lower-case version of the character. If the lower-case version of the character is different from the character itself, then the character must be upper-case (or title-case). The code snippet works for any alphabet that distinguishes between upper- and lower-case, including Latin, Greek, and Cyrillic.

Once we have a Unicode string, we can use it anywhere in Qt's API where a QString is expected. It is then Qt's responsibility to display it properly and to convert it to other encodings when talking to the operating system.

Special care is needed when we read and write text files. Text files can use a variety of encodings, and it's often impossible to guess a text file's encoding from its contents. By default, QTextStream uses the system's local 8-bit encoding (available as QTextCodec::codecForLocale()) for both reading and writing. For American and West European locales, this usually means Latin-1.

If we design our own file format and want to be able to read and write arbitrary Unicode characters, we can save the data as Unicode by calling setEncoding(QTextStream::Unicode) before we start writing to the QTextStream. The data will then be saved in UTF-16, a format that requires two bytes per character. The UTF-16 format is very close to the memory representation of a QString, so reading and writing Unicode strings in UTF-16 can be very fast. However, there is an inherent overhead when saving pure ASCII data in UTF-16 format, since it stores two bytes for every character instead of just one.

When reading back the text, QTextStream normally detects Unicode automatically, but for absolute certainty it is best to call setEncoding(QTextStream::Unicode) before reading.

Another encoding that supports the whole of Unicode is UTF-8. Its main advantage over UTF-16 is that it is a superset of ASCII. Any character in the range 0x00 to 0x7F is represented as a single byte. Other characters, including Latin-1 characters above 0x7F, are represented by multi-byte sequences. For text that is mostly ASCII, UTF-8 takes up about half the space consumed by UTF-16. To use UTF-8 with QTextStream, call setEncoding(QTextStream::UnicodeUTF8) before reading and writing.

If we always want to read and write Latin-1 regardless of the user's locale, we can call setEncoding(QTextStream::Latin1) on the QTextStream.

Other encodings can be specified by calling setCodec() with an appropriate QTextCodec.A QTextCodec is an object that converts between Unicode and a given encoding. QTextCodecs are used in a variety of contexts by Qt. Internally, they are used to support fonts, input methods, the clipboard, drag and drop, and file names. But they are also available to us when we write Qt applications.

For example, if we want to read in a file with the EUC-KR encoding, we can write this:

QTextStream in(&file);
QTextCodec *koreanCodec = QTextCodec::codecForName("EUC-KR");
if (koreanCodec)
 in.setCodec(koreanCodec);

Some file formats specify their encoding in their header. The header is typically plain ASCII to ensure that it is read correctly no matter what encoding is used (assuming that it is a superset of ASCII). The XML file format is an interesting example of this. XML files are normally encoded as UTF-8 or UTF-16. The proper way to read them in is to call setEncoding(QTextStream::UnicodeUTF8). If the format is UTF-16, QTextStream will automatically detect this and adjust itself. The header of an XML file sometimes contains an encoding argument, for example:


Since QTextStream doesn't allow us to change the encoding once it has started reading, the right way to respect an explicit encoding is to start reading the file anew, using the correct codec (obtained from QTextCodec::codecForName()).

In the case of XML, we can avoid having to handle the encoding ourselves by using Qt's XML classes, described in Chapter 14.

Another use of QTextCodecs is to specify the encoding of strings that occur in the source code. Let's consider the example of a team of Japanese programmers who are writing an application targeted primarily at Japan's home market. These programmers are likely to write their source code in a text editor that uses an encoding such as EUC-JP or Shift-JIS. Such an editor allows them to type in Japanese characters seamlessly, so that they can write code like this:

QPushButton *button = new QPushButton(tr("graphics/322fig01.gif"), 0);

By default, Qt interprets arguments to tr() as Latin-1. To change this, call the QTextCodec::setCodecForTr() static function. For example:

QTextCodec *japaneseCodec = QTextCodec::codecForName("EUC-JP");
QTextCodec::setCodecForTr(japaneseCodec);

This must be done before the first call to tr(). Typically, we would do this in main(), right after the QApplication object is created.

Other strings specified in the program will still be interpreted as Latin-1 strings. If the programmers want to enter Japanese characters in those as well, they can explicitly convert them to Unicode using a QTextCodec:

QString text = japaneseCodec->toUnicode("graphics/322fig02.gif");

Alternatively, they can tell Qt to use a specific codec when converting between const char * and QString by calling QTextCodec::setCodecForCStrings():

QTextCodec::setCodecForCStrings(japaneseCodec);

Because Qt's internals sometimes convert ASCII strings to QString, the encoding must be a superset of ASCII.

The techniques described above can be applied to any non-Latin-1 language, including Chinese, Greek, Korean, and Russian.

Here's a list of the encodings supported by Qt 3.2:

  • Apple Roman
  • Big5-HKSCS
  • CP874
  • CP1250
  • CP1251
  • CP1252
  • CP1253
  • CP1254
  • CP1255
  • CP1256
  • CP1257
  • CP1258
  • EUC-JP
  • EUC-KR
  • GB2312
  • GB18030
  • GBK
  • IBM-850
  • IBM-866
  • ISO 8859-1
  • ISO 8859-2
  • ISO 8859-3
  • ISO 8859-4
  • ISO 8859-5
  • ISO 8859-6
  • ISO 8859-7
  • ISO 8859-8
  • ISO 8859-8-I
  • ISO 8859-9
  • ISO 8859-10
  • ISO 8859-11
  • ISO 8859-13
  • ISO 8859-14
  • ISO 8859-15
  • ISO 10646

    UCS-2

  • JIS7
  • KO18-R
  • KOI8-U
  • Shift-JIS
  • TIS-620
  • TSCII
  • UTF-8

For all of these, QTextCodec::codecForName() will always return a valid pointer. Other encodings can be supported either by subclassing QTextCodec or by creating a charmap file and using QTextCodec::loadCharmapFile(). See the QTextCodec reference documentation for details.

Part I: Basic Qt

Getting Started

Creating Dialogs

Creating Main Windows

Implementing Application Functionality

Creating Custom Widgets

Part II: Intermediate Qt

Layout Management

Event Processing

2D and 3D Graphics

Drag and Drop

Input/Output

Container Classes

Databases

Networking

XML

Internationalization

Providing Online Help

Multithreading

Platform-Specific Features



C++ GUI Programming with Qt 3
C++ GUI Programming with Qt 3
ISBN: 0131240722
EAN: 2147483647
Year: 2006
Pages: 140

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